Negotiations aren't the only thing that are breaking down; Overwatch 2's competitive rank system is also broken , according to many players. Many have complained that they are being de-ranked in an unfair manner due to the new system, which seems to be wildly inconsist
Tank is its own role but it comes in two parts - offensive and defensive. You have Reinhardt, Zarya, Orissa, and the like playing defensive, but then you have tanks like Roadhog, Winston, and D.Va who contrast the protective role. Combining offense and defense meant you had someone to defend you from incoming attacks, making it possible to push as a group, while the second tank fought back and kept everyone alive by sponging damage and doling out plenty of their own. These tanks could even work well as flank
On the other side of things, playing against one tank is even more of a chore because both healers are now focused on the same tank, rather than dividing their heals between two. Take Orissa. She can buff herself and deflect damage, all while Mercy and Moira both keep her health full, meaning that it’s much harder to take her down. If you lose track of other players and focus too much on that singular tank, the enemy DPS can easily swoop in and pick you off. It’s all much harder to play for both sides, but the solution is sitting in the first game - adding a second tank. Overwatch was designed for two of each role and it shows; pulling one away has completely disrupted the way it fl
"I made a support ticket with [Blizzard] and told them I was missing my [Widowmaker] Noire skin with proof of preorder and old pics," said one player on Reddit. "All they said was they’re working on it and to check back later. One month later, still missing." It looks like Blizzard still hasn't figured out this is
It comes with its own risks though. If you’ve played Overwatch 2 patch notes|https://overwatch2tactics.com/ 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista
Part of the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back to storage (somehow?) and repeating the same few lines over and over. People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing in this way? I’m sure people think Aloy shutting the hell up is an improvement, but mostly it just feels like fixing something for the sake of it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse, not less, in the presence of a constant safety
Support playing as DPS is inevitable with this meta, though. If a flanking Genji or Reaper gets behind the line, you have to fight back, but it’s often too late if you wait for that moment. That means you have to be on the offensive, or you risk getting killed and being spammed with ironic ‘thanks’ and constant ‘I-need-healing’ in the chat. Yeah, I get it, but I was left on my own to fight the two DPS’ and a pushing tank. Healing the 50 damage you took isn’t high on my list of priorities right
This is perhaps one of the weirdest bugs you've ever seen. We've all been disconnected from games before, that's nothing new; however, D.Va players have been experiencing a very unusual phenomenon that's hard to expl
I tried her out because she was new and the daily quests keep asking me to queue for all roles which, as we know, really means support. She can shred through squishy DPS characters and heals plenty, at least enough to scratch my Mercy itch. Being able to reach upward of 9,000 healing in quick play while getting eliminations is like playing DPS with a bit more utility, and that’s what makes Kiriko so refresh
To cap off the week, players don't seem too happy with the new maps that came along with Overwatch 2, especially those for the Push mode. Many have complained that the maps are too big for the mode , resulting in players having to walk long distances to make it back to the action after getting kil
In the original game, teams always consisted of two tanks, two DPS, and two support. It was an even split, meaning the responsibility was shared across six members instead of a single role being thrust upon you. This changed in Overwatch 2 , with teams now made up of five people and only a single tank. Whoever fills the role is expected to soak up damage, keep their position, and have a level of confidence that I absolutely do not have. I am a baby.