I’ll keep working on improving my tank skills, but overcoming that anxiety is arguably a harder obstacle than getting good at the game in the first place. Please gamers, I just want to play D.Va and not get shouted at for no reason. Stop being so stinky and grumpy.
This is, of course, just a theory on how things have gotten so bad. It's possible that the abuse will die down as Blizzard either puts stricter measures in place, or the attention dies down after the launch hype. In any case, it's definitely tainting the game for many, and changing how it's played all toget
Having one tank in Overwatch 2 esports|https://overwatch2tactics.com/ has made support a complete nightmare, and it’s made some tanks completely redundant in certain modes. I’ve been playing a lot more Mercy, finding it helpful on defense especially as I flutter from teammate to teammate, frantically keeping them alive while they fend off the enemy’s push. But all it takes to stop that is a Zarya toggling her shield, walking right through all of them, killing me, and then strutting back to safety. The lone tank is busy holding the line and the DPS are busy killing the enem
Patches are par for the course in gaming these days. While your live-service behemoths are always tinkering with the meta, keeping gameplay fresh, and fixing all the bugs those first two fixes cause, even the smallest single-player titles come with constant post-launch care these days. Day one patch is now the norm, and while games like Cyberpunk 2077 which launch in historically unacceptable states benefit greatly from devs now being able to fix things in the wild, it’s unlikely Cyberpunk would have launched at all if the studio knew it would be stuck with what it had. On the whole, patches offer a safety net that’s good to the industry, but it sometimes feels like they take away a game’s personal
Support and DPS players now slip into the role of tank, whether consciously or not. Brigitte often helps with pushing by using her much-weaker shield when there’s an offensive tank in play, while Lucio relies on his ultimate to essentially turn everyone into a tank, making that the way to push in losing games. There’s clearly a void that people are scrambling to fill, and it’s only made Overwatch even less intuitive to get into. New tanks now have to play the role completely solo, leaving little room for error, and if they do fail, it’s up to the DPS and support to try and fill their sh
Others in the replies agree, and feel that switching off chat doesn't even put players at a disadvantage. "In my experience, only about 10% of comms in Gold and below are productive callouts," says TallAfternoon2. "The other 90% is either toxicity, or someone telling people to switch characte
I tried her out because she was new and the daily quests keep asking me to queue for all roles which, as we know, really means support. She can shred through squishy DPS characters and heals plenty, at least enough to scratch my Mercy itch. Being able to reach upward of 9,000 healing in quick play while getting eliminations is like playing DPS with a bit more utility, and that’s what makes Kiriko so refresh
Patches are here to stay in gaming, and they are important for fixing huge errors, balancing live-service games, and removing online exploits being constantly abused. They also help games ship on time then get a little polish here, a little spit shine there later on. But it’s increasingly obvious that games are afraid to be imperfect, and that risks making them bor
In the original game, teams always consisted of two tanks, two DPS, and two support. It was an even split, meaning the responsibility was shared across six members instead of a single role being thrust upon you. This changed in Overwatch 2 , with teams now made up of five people and only a single tank. Whoever fills the role is expected to soak up damage, keep their position, and have a level of confidence that I absolutely do not have. I am a baby.
I mean, I shouldn’t be afraid of disappointing random strangers in a game of Overwatch 2, or worrying they think less of me because I don’t know how to stop feeding as D.Va or suck at hooking folks with Roadhog. If being tank is thrown at me when I queue for all roles, I stick to a reliable hero who is fairly hard to fuck up - like Orisa. She moves slowly, but has plenty of hit points and abilities designed to deflect attacks and heal your allies. Doomfist, Sigma, and Zarya are a little more varied, and I’d need to practice standing a chance at not sucking so bad. But with only a single tank role to fill and a fairly toxic player base, outside of playing against AI and mucking about in the firing range, that opportunity has been taken away.
The bone of contention was a soft salary cap that the company put on Overwatch League teams. While the Department of Justice was making ground, it seems that negotiations have come to a standstill. Reportedly, Activision Blizzard "refused to make certain concessions, including anti-salary cap rule changes that would last beyond the company’s impending acquisition by Microso