An .XOF file serves different purposes depending on origin—one being an older DirectX-related 3D format holding geometry, normals, UV coordinates, materials, and texture names, sometimes flagged by "xof … txt …" or "xof … bin …," and the other being OthBase’s XML game record format for Othello, which stores moves and metadata; opening the file to check for XML versus a DirectX-style header or binary is the simplest way to know which is which.
When people say "XOF is a 3D graphics file," they mean it stores the building blocks of a 3D model—not a flat image—because in the older RenderMorphics/Microsoft/DirectX ecosystem, XOF acted as a container for meshes, normals, UVs, materials, frames, and sometimes animation, saved in either readable text with keywords like Mesh/Material or as binary, and modern workflows usually import/convert it to FBX/OBJ/GLTF, with the quickest identification method being to open it and check for an "xof …" header or 3D-style sections rather than XML from unrelated software.
To quickly tell what kind of .XOF file you have, combine simple source checks with a quick text-editor preview: files from 3D pipelines or DirectX-related assets are probably the 3D/XOF type, while those from Othello tools lean XML; spotting legible XML with tags like `<?xml ...?>` signals the OthBase version, whereas
lines starting with `xof`, 3D keywords, or binary garbage with "xof" near the beginning point to the 3D format, and this lightweight method usually identifies it instantly.
When we say "XOF is a 3D graphics file," we mean it contains structured information about a 3D object rather than a simple raster image, and historically it aligned with DirectX’s X-file format by packaging vertex/triangle meshes, shading normals, UV mapping data, and material attributes including color, shininess, transparency, and texture filename links.
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XOF file reader kindly visit our own web page. Depending on the export settings, it can also provide grouping structures for arranging components and may include animation-related information, with the file saved either as human-readable text showing clear labels or as binary that looks messy while still containing identical 3D data internally.