In a standard professional match of League of Legends, two teams of five players face off against one another using numerous spells and weapons throughout a transcendent countryside. This is where the eSports coach comes in. He will lean over shoulders during practices and tell his players when to use trinkets or commanding them to hit the closest enemies so when its game time and they find themselves in front of millions of fans packed into a arena his team is ready. During practices, coaches typically do what any other normal coach for a sporting team would do to prepare his team; they advise their players to get a good nights rest, avoid eating unhealthy food to remain sharp with their reaction skills, meeting players privately to give feedback on performances and lending a listening ear when needed.
While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.
Crossing over $1,000,000 in total prize pool is an impressive accomplishment, but the amount of games is worth noting as well. In 2016 ten games eclipsed the $1 M total, six did it in 2013, and the first broke onto the scene in 2005 ( Counter-Strik
There's no denying that eSports will continue to rapidly grow for the foreseeable future. Playerunknown's Battlegrounds ' eSports community is only just getting started, the huge, expensive Overwatch League doesn't start until next year, League of Legends is franchising its North American league next year, and it feels like a AAA game isn't launched these days without some consideration for eSpo
The second of Naughty Dog’s two big reveals at last year’s PSX, the cinematic sequel could still be quite a ways off, with Sony not needing to rush the acclaimed studio with their 2018 being as packed as it is. Nonetheless, we may still see the title’s first proper gameplay demo to close out Friday night’s press conference, in addition to finding out some additional details during the associated panel on Saturday.
Sucker Punch was also featured on last year’s PSX speculation article, and then proceeded to remain outside of the spotlight until October, with an in-engine trailer and brief gameplay tease that stole the show during Paris Games Week. Ghost of Tsushima is also guaranteed to have a presence on Friday night and during Saturday’s panels, and considering Sucker Punch’s release schedule for their past few titles, fans could end up seeing quite a bit of this ancient Japanese title.
If you're a gamer, chances are that you have watched Rocket Jump's Video Game High School series, and on the off chance that you haven’t, you should check it out on YouTube or Netflix. The show depicts a high school for the most elite gamers around who’s after-school sports are eSports where they have coaches and go to gaming meets to compete for the crown and prize money. That fictionalized high school setting might just be a dream for gamers, but with the growing popularity in eSport gaming both in pop culture, media and in the sporting world, it might end up being more than just a television show.
At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Strategy Game Release Dates|Https://Strategynewsbase.Com/ Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .