I had the chance to take the game for a spin over several rounds with multiple Champions, and I have a really good feeling about it. Beyond the trials and tribulations of the CCG format in general, there's a promising core system here , especially when it comes to games involving three or more play
I tried out several Champions through multiple rounds. My first go-around involved Lux, specifically the Lady of Luminosity version. This passive ability allows you to draw a card after playing a spell that costs five or more, which can ramp you up in the mid-game significantly, provided that you've set yourself up for success at that po
When it comes to **League of Legends ** , Riot Games is bullish on cross-media projects. The TV series Arcane introduced the IP to millions of people , and now, they're expanding to the trading card arena with Riftbou
As a recap, Riftbound was officially released in the US on October 31, 2025, in the form of Riftbound: Origins , the game's first set. Set 1 features "over 300 cards," as well as a handful of accessories, a Providing Grounds starter box, and three Champion starter decks. Riot Games sent us the Proving Grounds box, as well as those Champion starter decks for testing (Jinx, Lee Sin, and Viktor), and by the time I was done, I ended up heavily favoring 2v2 as my preferred form
It's commendable that the Riftbound team has rules for alternative Strategy Game Community|Https://Strategynewsbase.Com/ modes at launch. An increasingly large number of TCGs come and go with a singular format, suffering as a result. It might be way too early for this, but a PVE set would go down nicely with the League of Legends community, if it's ever in the ca
Interestingly, Nate Fox asked the audience at the end of the panel if they would be interested in playing the game with Japanese dialogue, and the response was overwhelmingly positive. Fox followed up with "noted." Looks like my wish might actually come tr
Battlefield management was a significant factor in why things became generally more interesting as the number of players increased. Rather than force everyone into a kingmaking situation (where everyone is ganging up on one person to eliminate them), players need to constantly read into every strategic move and figure out how to capture each battlefield for themsel
There is a team in Japan that helped a "huge deal" with the trailer and made sure that the representation was respectful of Japanese culture. Katami-san mentioned something that was removed but did not specify what it
The game is inspired by the time period and historical reality, but it's still an original story set in Sucker Punch's version of that world. It's not a "historical simulation," so there are fictional characters and events, but it's still important to capture the tone of the
The mon (family crest) in the logo of the game is actually fictional. It was selected among a few different options designed by Connell, while Katami-san made sure that it was the most authentic and believable for the time period, and matched the mountains of Tsushima. It's the family crest of "Jin Sakame". I don't believe this has been officially confirmed just yet, but this is probably the name of the protagon
"I already have every card. I knew I would have to buy a sizable amount of packs to get all the gold cards I wanted. I'm playing economies of scale here. The more packs I open, the more gold cards I'll get and the less I'll have to craf
Sucker Punch was also featured on last year’s PSX speculation article, and then proceeded to remain outside of the spotlight until October, with an in-engine trailer and brief gameplay tease that stole the show during Paris Games Week. Ghost of Tsushima is also guaranteed to have a presence on Friday night and during Saturday’s panels, and considering Sucker Punch’s release schedule for their past few titles, fans could end up seeing quite a bit of this ancient Japanese title.
It's not too surprising that players are already taking to the 2v2 format with Riftbound . One of Star Wars: Unlimited 's most beloved multiplayer modes, Twin Suns, has gained an increasing amount of traction in that community. That also follows the general rise of Commander in Magic: The Gatheri
There's a large number in my bank account that just became a slightly less larger number. I have enough money, to the point where I rarely look at my bank accept every few months to make sure it is going in an upward direction. This game is my biggest pastime. Let's say I've spent $5,000 on this game total, and received 1,000 hours of entertainment. That's only $5 an hour of entertainment. I'll spend 60 bucks on a game that I play for $15 minutes and never touch ag
The reason why Sucker Punch moved away from inFamous and created something completely different is that they have done something for a long time, and they wanted to try something else. It was a "huge risk," but according to Harper it was "so worth