An .XOF file varies depending on the software that created it and usually appears either as a DirectX-lineage 3D model file containing mesh data, materials, UVs, and possibly animation, or as an OthBase XML file storing Othello games with metadata; readable "xof …" headers or binary noise hint at the 3D variant, whereas clean XML with structured tags points to the OthBase version, making a text-editor preview the quickest test.
When people say "XOF is a 3D graphics file," they’re saying it contains the core structure for rendering 3D models in the legacy DirectX ecosystem, including meshes, normals, UV layouts, materials, frame hierarchies, and sometimes animation, stored as readable ASCII or binary, and because newer tools vary in compatibility, users often convert it to FBX/OBJ/GLTF, confirming its type by looking for an "xof …" header or 3D sections in a text editor.
To quickly tell what kind of .XOF file you have, you can use simple clues like its origin and how it appears in a text editor, since a file from a 3D asset pack, old game/mod, or DirectX workflow usually signals the 3D/X-file type, while one from an Othello database or OthBase tool points to the XML game-record variant; opening it in Notepad or Notepad++ and seeing readable XML beginning with `<?xml ...?>` indicates the OthBase style, while a top line starting with `xof` or keywords like Mesh, Material, Frame, TextureFilename—or
unreadable binary paired with "xof" near the start—strongly suggests the 3D family, and these quick steps normally identify the format before searching for converters.
When we say "XOF is a 3D graphics file," we mean it’s a container for the structural parts of a 3D model rather than a flat picture, and in older Windows/DirectX pipelines it followed the legacy X-file style by storing meshes made of vertices and triangles, normals for lighting, UV coordinates for texture mapping, and materials describing color, shine, transparency, and linked texture filenames.
When you have almost any questions about where by in addition to tips on how to work with
file extension XOF, you'll be able to e mail us in the webpage. Depending on the export settings, it can also provide grouping structures for arranging components and may include animation-related information, with the file saved either as human-readable text showing clear labels or as binary that looks messy while still containing identical 3D data internally.