The low marketing budgets that Japanese games suffer from tend to extend into lack of coverage from the media. Small Japanese publishers and their tiny western partners don't really have the money to wine and dine armies of western journalists at massive preview events, and often have to resort to almost literally begging for articles. If you look at an average large gaming website, you'll see that their coverage of most Japanese games is spotty at best, and non-existent at wo
Sucker Punch has been keeping its upcoming project Ghost of Tsushima under wraps for a long time. Personally, I was entirely convinced that their next game would be a new inFAMOUS , or something still based on superpow
To give you a small glimpse of what I mean, below you can watch the first trailer of the game for the Japanese market, with the Japanese track. I don't know about you, but that's how I'd like to experience the g
Yesterday, I read a quote by Wedbush Securities industry analyst Michael Pachter -- with whom I'm sure you're quite familiar -- alleging that Sucker Punch's upcoming open-world strategy Game strategies|Https://strategynewsbase.Com/ Ghost of Tsushima lacks "broad appeal." Pachter also says that this expands to "anything that has that Japanese flav
Harper thought for a moment that he'd lose his job, and Fox describes it as the "freak-out moment" at Sucker Punch, but luckily no one else picked the news up. The much-feared leak mentioned yesterday by Shuhei Yoshida did not hap
Will Ghost of Tsushima become an absolute smash hit and Sony's next big IP? We'll see. It'll depend a lot on the quality of the game and on how much money the house of PlayStation will spend on pushing its promotion. That being said, its Japanese flavor is far from being a handicap. It's probably the one element that can set it apart from today's overcrowded market, and make it s
The second of Naughty Dog’s two big reveals at last year’s PSX, the cinematic sequel could still be quite a ways off, with Sony not needing to rush the acclaimed studio with their 2018 being as packed as it is. Nonetheless, we may still see the title’s first proper gameplay demo to close out Friday night’s press conference, in addition to finding out some additional details during the associated panel on Saturday.
Boy, that was a wake-up call. I'm definitely not exaggerating by telling you that I nearly flipped the laptop onto the floor; Ghost of Tsushima was the perfect storm between an established studio (whose work I love), and an exciting new IP in a setting that I ad
Fox explained that there is something to learn every day while making the game, as they're trying to recreate a place in a foreign country in a past era. Katami-san himself added that he's learning as well despite being Japanese, given that Tsushima is a rather obscure place even in Ja
Even though SuperData's reports confirm more of the same kind of results video game fans have come to expect in 2016, there are still a number of interesting insights to be gleaned from what the firm has found. Bolstered by sales that were stronger than Destiny 's initial launch period, the release of Destiny: Rise of Iron in September rocketed Bungie's shooter to the top of the console charts over traditionally dominant fall releases like FIFA
The mon (family crest) in the logo of the game is actually fictional. It was selected among a few different options designed by Connell, while Katami-san made sure that it was the most authentic and believable for the time period, and matched the mountains of Tsushima. It's the family crest of "Jin Sakame". I don't believe this has been officially confirmed just yet, but this is probably the name of the protagon
Japanese games don't normally sell millions of units, and this is indeed a fact, but assuming that it's simply because they're Japanese is a case of confusing correlation with causation. The reason behind the sales number is normally due to a combination of lack of marketing push and sub-AAA production val
For those looking for an even more thorough analysis, however, research firm SuperData has quickly made a name for itself in video games due to the company's willingness to examine more online-oriented data like microtransaction sales and the like. Recently, SuperData finally released its findings for the September 2016 period, and it appears that the dominance of some of gaming's biggest titles will not be broken easily - Pokemon GO , Destiny , and League of Legends topped the cash grossing charts for mobile, console, and PC gaming respectiv
Building on this year’s E3 finale, Insomniac’s adaptation of the web-slinging hero was also heavily implied to release in the first half of this year during the aforementioned Layden interview. Spider-Man will likely complete the trio of release date reveals that will take place during PSX, along with perhaps another in-depth gameplay demo to show off the scope of Insomniac’s newest release.