An .XOF file serves different purposes depending on origin—one being an older DirectX-related 3D format holding geometry, normals, UV coordinates, materials, and texture names, sometimes flagged by "xof … txt …" or "xof … bin …," and the other being OthBase’s XML game record format for Othello, which stores moves and metadata; opening the file to check for XML versus a DirectX-style header or binary is the simplest way to know which is which.
When people say "XOF is a 3D graphics file," they’re saying it contains the essential data for rendering 3D models in the legacy DirectX ecosystem, including meshes, normals, UV layouts, materials, frame hierarchies, and sometimes animation, stored as readable ASCII or binary, and because newer tools vary in compatibility, users often convert it to FBX/OBJ/GLTF, confirming its type by looking for an "xof …" header or 3D sections in a text editor.
To quickly tell what kind of .XOF file you have, note the workflow it came from and then open it as plain text: 3D asset origins hint at the DirectX-style model format, while Othello databases indicate XML; readable structured XML marks the OthBase type, whereas an "xof" header, 3D-centric labels, or mostly unreadable binary (often still starting with "xof") mark the 3D family, letting you sort it out before searching for any special importer or converter.
In case you loved this article and you want to receive more information concerning XOF file application kindly visit our web site. When we say "XOF is a 3D graphics file," we mean it contains structured information about a 3D object rather than a simple raster image, and historically it aligned with DirectX’s X-file format by packaging vertex/triangle meshes, shading normals, UV mapping data, and material attributes including color, shininess, transparency, and texture filename links.
Depending on the export format, it can also hold grouping and transform data and sometimes animation, and it may come in a text variant—where keywords are visible in a text editor—or a binary variant, which looks garbled while still representing the same 3D-building information.