When Rockstar announced the update on Facebook, it didn't take long for the comments section to fill with angry rants from disgruntled players. Rockstar boasted "competitive gameplay" and "daily objectives" alongside "player customization and emotes." Instead, the company has delivered complaints about grinding, nerfed hunting abilities, and ludicrous microtransacti
Since it was developed by Rockstar, there were definite similarities between Grand Theft Auto gameplay-wise. Red Dead Redemption wasn’t just Grand Theft Auto in the old west, though; there was something more to the game. Sure, you could talk to your companion while you traversed the open landscape, but Red Dead Redemption had deeper gameplay mechanics than its modern counterpart. While the game was overall a standard third person action shooter, there were parts the completely stood out. It's a simple feature, but exploring every nook and cranny by way of horse was a unique and fresh way to find various locations. And since the game's release, riding horses to explore is becoming a more popular trend. The duels were another prominent feature. Utilizing the gunslinger mechanic which slowed down gameplay, duels offered a gruesomely unique experience.
The push to microtransactions could have something to do with recent reports that Red Dead Online is hemorrhaging money month after month. Whether it's the period setting with lack of exciting weaponry and vehicles or extended wait between updates that's putting gamers off, there's something clearly wrong with Red Dead Online . Another huge problem is the wait fans have experienced to even get to this update. Even in beta, three months is a long time to wait for fixes. Sadly, it could be a case of too little, too late for **Red Dead Online
The line of PlayStation home consoles is one of the most popular and successful video game systems ever made and while the PlayStation 2 is still the best-selling console of all time, the PlayStation 4 is close behind with over 117 million units s
While Red Dead Redemption 2 was a highlight of 2018's impressive video game legacy, Reddeadstation.com Red Dead Online seems to have fallen under its own weight. The first big update promised to fix some of the many gripes gamers were experiencing, but instead, developers have simply added more problems. Just three months after the highly anticipated online version launched, it seems like it's pistols at dawn between players and Rockstar Ga
According to Cantamessa, they could have said "yeah, good idea, but no, John lives. Change the story. Who cares, it's just a game." instead, they supported the idea 100% and approved the additional costs, time and workl
The list of complaints is extensive but focus on main areas including the new emotes, daily challenges, and hunting. Some of the new daily challenges involve a weapon that hasn't even been released in Red Dead Online yet, microtransactions include a poor set of clothing options that cost gold bars, and emotes can cost up to $100 to buy. Elsewhere, new headshot bounties actually turn players into griefers more than before as actual griefers can simply ride off-radar to escape. Finally, animal carcasses have been nerfed to the extreme and badly damaged the money of those who basically relied on hunting for inc
Playing RDR2 in first-person could mean a world of difference for the very world. As mentioned, the west of Red Dead Redemption 2 is massive and seeing some of the vistas that litter every corner of this game are sure to be breathtaking. It’s that feeling of going on a good hike only to come up over whatever ridge and be swept away by what lays just over that horizon line. The world of RDR2 looks to be vastly versatile with mountains, plains, swamps and deserts. Traveling through the world of RDR2 in first-person is sure to be even more breathtaking than having to watch the butt-end of a horse as it poops. Not that there is anything wrong with the level of detail Rockstar is going for, but at least you won’t have to watch your horse do the business. Kidding aside, again, like GTAV when brought to first-person there was something much more tangible present in making ones’ way through the world. Being on the ground level of it all while interacting with all of it feels quite different than traveling through that same world in third-person.
Set primarily in 1899's western United States, RDR2 follows Arthur Morgan as he and Van der Linde gang struggle to survive against rival gangs and encroaching government agencies as the Wild West continues to disapp
Rockstar has attempted (and succeeded) to stop griefing players to a degree. Non-griefing players will now be invisible to anyone more than 150 meters away, while griefers will be more visible on the map by having a bounty put on their head. However, even this has its critics as others point out the addition of bounties for relatively minor incide
At the end of Red Dead Redemption protagonist John Marston dies. It was a controversial decision for the studio. Cantamessa "desperately" wanted it to happen, and Sam Houser (Rockstar Games Co-Founder) wanted it to happen as well, but there were complications due to gameplay reas