Mei has recently been pulled from Overwatch 2 for two weeks because players were using her wall to reach places they weren’t meant to. Maybe this is too much to tolerate at the highest competitive levels, but mostly I just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around on some m
Fortnite used to have that sense of style and visual identity, but it was lost after each and every crossover proved more popular than the last. Its earlier skins were Epic through and through, with its own designs like a lowly knight and glowing huntress kicking off the battle pass, but now you’ll find the Mandalorian front and centre. Overwatch 2 is off to a good start, however, with a completely unique battle pass full of its own cosmetics and brand-new legendary skins for heroes that are all about t
Overwatch 2 needs to stick with what it’s good at and that’s its own ideas. It has comics and they’re all about existing characters, its own world and lore, and it has new skins that boil down to these heroes doing what we do during festive seasons - dressing up in themed attire. There’s no need for Darth Vader Reaper or a Planet of the Apes Winston when Blizzard has continued to make its own striking designs that are just as popular. There’s a scramble when events start that has people grinding out loot boxes for a chance to get one of the new skins, even though they aren’t tied to any existing IPs, and I’ve no doubt that will continue in Overwatch 2 even without loot bo
Support playing as DPS is inevitable with this meta, though. If a flanking Genji or Reaper gets behind the line, you have to fight back, but it’s often too late if you wait for that moment. That means you have to be on the offensive, or you risk getting killed and being spammed with ironic ‘thanks’ and constant ‘I-need-healing’ in the chat. Yeah, I get it, but I was left on my own to fight the two DPS’ and a pushing tank. Healing the 50 damage you took isn’t high on my list of priorities right
On the other side of things, playing against one tank is even more of a chore because both healers are now focused on the same tank, rather than dividing their heals between two. Take Orissa. She can buff herself and deflect damage, all while Mercy and Moira both keep her health full, meaning that it’s much harder to take her down. If you lose track of other players and focus too much on that singular tank, the enemy DPS can easily swoop in and pick you off. It’s all much harder to play for both sides, but the solution is sitting in the first game - adding a second tank. overwatch 2 competitive guide|Https://overwatch2tactics.com/ was designed for two of each role and it shows; pulling one away has completely disrupted the way it fl
However, the hype of Ramattra's reveal was short-lived, as it was later revealed that he would only be available via the Battle Pass . This will lock out a lot of us from accessing him immediately, as you’ll have to grind through the track to unlock him, possibly taking weeks if you don't have the premium pass with its XP bo
Likewise, anyone who follows the FIFA community even a little bit is cutting inside to trivela from the edge of the box. It’s one of those things that would be fun if you stumbled across it with your mates, but is less fun when it’s the only way anyone in the world tries to shoot now. Ironically, despite the bulk of my complaints here, the trivela is a perfect example of something that needs to be patc
And of course, it must be said that loot boxes weren't simply disliked because they were annoying. A study in 2021 also stated that loot boxes are "structurally and psychologically akin to gambling", and suggested that a third of players buying loot boxes could be classed as "problem gamblers". However, with this many Overwatch 2 players complaining about the new system put in place, the battle pass hardly seems to be an improvem
Things only got worse when players found out that they would have to grind all the way to level 55 - which is over halfway - on the Overwatch 2 Battle Pass to get access to Ramattra, much like Kiriko. Many accused Blizzard of making it so that players would need to pay for the premium pass to catch
It comes with its own risks though. If you’ve played Overwatch 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista