"Like we said on stage, we're going to bring four generations of content to Scarlett, including all the games on the Xbox One, we have the 360 and the original Xbox games, and not only do we want those to run, we want them to run and play better than you've ever seen them on Scarlett. All your accessories are compatible moving forward as well. If you go and buy an Elite Wireless Controller or Series Two Controller that will be forward compatible on the Scarle
Once your team is able to hold down a respectable amount of supplies - three deliveries is a good starting number - it’s time to protect that which you have earned. The number of supplies at each base shows on the map, so your stockpile will look pretty darn attractive to the other teams that are still scrambling for their first bag of supplies. Most bases have at least one high-ground area surrounding it, making it the perfect place for a sniper to set up and pick off enemies. Once your team collects four or, dare we say five, supply bags, you will likely be in a better position for the whole team to remain on defense, with a sniper, a mid-range protector, and someone right on top of the supplies to provide point-blank defense. The fourth player could be used as a defensive roamer or as a distraction by stealing other teams’ supplies (even though they may not survive the solo attemp
During the beginning minutes of the round, it’s all about grabbing loot, be it from the center of the map or plundering it from other teams’ base. One of the most effective strategies is to move about the map in teams of at least two people. That way, one player can provide support while the other grabs the supplies. If that player happens to be taken out, the covering player can (in theory) be right there to snag the dropped loot and run it back to the base. Running as a full team of four might seem like overkill, but overwhelming your rivals is just as effective of a strategy - at least until you start piling up the suppl
After a two year wait that seemed much longer, Rockstar’s latest open world epic hit consoles last week and has received near unanimous praise for its incredible attention to detail, polished gunplay and a massive landscape that reacts in consistently surprising ways. While most players are still waist-deep in the lengthy singleplayer campaign, the developer is hard at work on Red Dead Redemption 2’s Online mode , which has plenty of promise thanks to the solid foundation laid by the core game. While this is far from Rockstar’s first foray into multiplayer gaming, Grand Theft Auto V’s online component has grown to become one of the most prominent open world multiplayer titles out there, even encouraging the studio to incorporate ideas from its planned single player DLC into GTA Online to continue the mode’s growing momentum. It wasn’t all positive for GTA Online at launch, however, as the world felt shockingly devoid of things to do despite the increased number of players. As Red Dead Online lingers on the horizon, there are several lessons the upcoming multiplayer frontier can capitalize on from GTA Online to help the experience reach its full potential.
While crunch may not completely dissipate, hopefully CD Projekt Red does stick to its word and end Cyberpunk 2077's development with a period that's light on stress like Marcin Iwiński is suggesting: "I think this is the commitment we’re ready to make today, and we’ll be listening to people. We definitely open a lot of lines of dialogue here, and we’d like to start with th
Rockstar just released its new Showdown mode, "Plunder," within the world of _ Red Dead Online , https://reddeadwildland.com/ _ pitting teams of four against each other in a fast-paced battle to collect the most supplies through any means necessary. Now you can plunder your way to victory with some of our tried-and-tested tips and tri
In an attempt to truly immerse players into the world of Arthur Morgan and his compatriots, Rockstar has implemented a number of simulation attributes including weight tracking, hair growth and overall cleanliness. While none of these elements are overly intrusive in the single player, they may prove to be more distracting when players are simply looking to spend time with their friends and not interested in ensuring their player-character is in peak physical condition after a period of playtime. It wouldn’t be too surprising to discover that some of these elements are too integrated into the core game to be removed without some drastic alterations, but that doesn’t remove the need to look into which ones can be lessened or removed altogether. Instead of filling the world with a bunch of underweight, dirty players, Rockstar should look into reducing or possibly eliminating the need of several of the simulation aspects to keep the action focused on the multiplayer shenanigans that players will inevitably get into, a mantra that has always remained a central focus of GTA Online.