While a full transfer of progress would be ideal for veteran players, this may cause some imbalance with newer players and lead to a bevy of new issues. If Rockstar implements a feature that only carries over cosmetic items this should level the playing field for all players and reward long term players. What about the players that spend a lot of real-world currency on Grand Theft Auto Online ? The tough news is that Rockstar will probably prioritize ways to monetize the new online experience, so if players can carry over all their cash, then they have no incentive to buy more shark cards or other currencies. It's a balancing act that needs to be fine tuned to the community's needs. Regardless of the choice Rockstar makes, players might be more concerned with how the developers tackle the rampant hacking prob
Blizzard actually removed loot boxes from Overwatch before it went offline. If you played in the last few weeks, you would have earned Credits just for playing games. Overwatch 2 could reward a similar drip feed of Coins alongside battle pass progress - or offer coins as battle pass rewards for that matter - but it doesn’t. You can’t even earn enough Coins in a season to pay for the next one since you can only earn 540 over nine weeks, and the premium battle pass costs 1,
But for those not planning to pick up the premium battle pass or aren’t already cemented in the Overwatch 2 achievements|https://Overwatch2fans.Com/ ecosystem, some new heroes are locked behind progression in ways that actively discourages the experimentation this game is all about. Kiriko - the new fox girl support hero who I am totally not simping for already - is available immediately to premium battle pass holders or existing players of the original Overwatch, while everyone else must grind to Level 55 in order to unlock her. That’s a big time investment for a hero in a hero shooter.
The benefit of a battle pass, compared to a loot box, is you get to see what you’re buying. You know exactly what you get for your $10 before you buy the premium tier - though, you still don’t get to choose what you’re buying. If there’s a specific skin, victory pose, or voiceline you’re after, your only option is to buy Coins with real mo
However, Overwatch has always felt like one of my favourite games even though I so rarely play it. While other hero shooters feel loaded with generic characters, Overwatch’s cast feels full of life and heart. Overwatch 2 - which really might have been a mistake , considering most online shooters use the season model - will apparently include a campaign mode, but I’m not sure if that’s a good thing. Obviously, I love single player games and prefer PvE to PvP, but Overwatch won my heart as it is. There’s something about how vibrant the characters are that makes me think I want to see their own journeys, but I’m not sure if I actually trust Overwatch 2 to pull it
I don’t really need an Overwatch story mode or an Overwatch spin-off to exist; I’m happy believing I’d love them if they ever came to life, and I don’t need to test that theory. A single player futuristic Western revenge drama with Ashe and McCree as the leads? Yes please. A Netflix adaptation of Overwatch’s main story with Maisie Williams as Tracer? Sounds amazing - please never make it. The idea of literally any genre of solo game with Mei or Mercy sounds fantastic, but it would never live up to my expectations and I’m much happier in my ignorant hope than in cold, hard real
With rumors of Grand Theft Auto VI growing by the day, it is all but certain that Rockstar will continue the Grand Theft Auto Online experience because of its massive popularity. If Rockstar implements a similar progression carry over to the next iteration of Grand Theft Auto Online , they can avoid players staying behind in Grand Theft Auto V . Especially since those shark cards aren't ch
Typically, when games try and tell their in-game story outside of the game, it’s because the narrative is a bit naff. I don’t mean stuff like the Life is Strange or Tomb Raider comics, which both expand upon an existing story, I mean the likes of Outriders’ recent short there to give backstory and establish the lore of the game. Maybe just... do that in the game? But again, Overwatch is an exception to the rule. Overwatch’s character reveals feel like you’re reading a secret diary, it’s like you’re being let in on something special, not having a crumpled up piece of paper with the word ‘BaCkStOrY’ written on it in crayon - this, by the way, is exactly what watching that Outriders short felt l
I’ll always think of Overwatch as being one of my favourite games, aware as I am that my lack of playtime means that couldn’t possibly be true. I’m excited to see what comes next, even though I probably won’t play that much either. My favourite thing about Overwatch is hoping that it somehow becomes an open-world, third-person shooter RPG with Zarya in the driving seat - just please Blizzard, never ever make this game. Just let me hope for