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Let me begin by saying that this episode is particularly short, like a little over an hour short. I guess that's what happens when the first two episodes are only separated by a few weeks, but the fact that to get the entire experience you have to play through it twice sort of pans out well because it then makes the episode about two hours long. Still, a much longer playthrough for the sequel was expected considering the complication of the events taking place. That being said, the episode covers the areas following either Elligaard or Magnus and each path allows you to follow and understand more of the world of Minecraft. There are a few inconsistencies that don't make sense and some new events that don't necessarily pertain to Jessie or his/her friends, but that doesn't label the episode as terrible. By inconsistencies, I mean there were points in the game where I thought, "why can't they just do this/that in order to progress?" One moment that comes to mind is when a character falls into a hole and can't seem to get out when they could have built their way out as they were able to in the first episode. The rest of the episode is littered with little things like that that make you scratch your head and ask those questions.

The other type of item is accessory and each one grants a different skill. The feather, for example, does a quick roll that stuns an enemy, while the soul cube lets out a powerful arcane jet of energy blasting through everything in its path. A bundle of wheat summons an attack-llama, there are healing pendants, berzerk mushrooms, magic shields and plenty more to turn up. These let you create a personalized loadout of three skills, defining character class by what you choose to carry. The more powerful accessories are powered by souls, which are released and automatically gathered as you take out monsters, but it doesn't take many to fill the bar. The skills are there to be used rather than hoarded.

The action from the first episode hasn't left at all and if anything, managed to speed itself enough where you practically have to do a second playthrough just to catch it again. There are plenty of moments that could have been explained more and it's upsetting that they weren't in the short time it took to finish the episode. Things like Olivia's disappointment in finally meeting her hero and Lukas' role in Jessie's group of friends could have been touched upon a little bit more but the fact that they weren't makes me fear for future episodes. It leaves you with a, "oh, that was it?" feeling that should never be felt while playing any game, especially right when you begin getting into the action and quickness of it all. Hopefully, the third episode will capitalize on a few more important moments within the main character’s development and slow down a little in order to give everyone the attention that they deserve.


Death's Door follows a young crow on its quest to cull the land of a series of "enemies" that plan on living forever. It's a charming game filled with entertaining characters and a story revolving around a mysterious door that a wise old Crow wants to see opened. Those who enjoy fantastical settings should love to visuals for this rele

There is no new game plus but there is a separate free build mode. Story progression unlocks items in free build mode, and free build mode allows the player to build without limits. Things the player constructs in free build mode can be sent to other players. Free build mode does online connectivity but it is single player only, aside from being able to share items and buildings. It is possible to call for help from other players in this mode. For example, someone was involved with a 24 hour stream and wanted to build an amusement park and requested help through the Dragon Quest Builders social networking channel to get help from other players. Someone built a Ferris wheel, someone else built concessions, and the amusement park was able to get completed quickly since other people were contributing their creations. (noticing the suite is getting packed up for the night and other media people are leaving)


The game builds on the original by adding a host of new features, such as day/night cycles, weather effects, a new UI, and more. Additionally, some returning features have been improved upon, such as fishing and pets. The game features both single-player and multipla

Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn't use its license to anything like its full potential (see Dragon Quest Builders 2 for how to do it right), is still good fun once it gets moving. The variety of enemies keeps you on your toes, and the various skills and weapons make for plenty of experimentation in figuring out the best way to take them on. Each level has at least a couple of secrets to chase after, ranging from obvious to head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer. Just be aware that if you've got any experience with the genre, Vampire Survivors gameplay the difficulty selections on the levels are there for a reason. The younger crowd deserves a good intro to the world of dungeon crawling and Minecraft Dungeons provides that nicely.a81e6e2c-9349-40d1-a712-e3cae6471d26_car

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