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The greatest thing about the game was there are no shops and no need for a grind. To find weapons, you would have to look for chests or get them after a battle. Instead of an EXP system, your stats increase after major boss fights. And we all know the grind in RPGs. It's the most boring thing you can do in a g


With the sudden success of the Overwatch League and the decision by Activision to start one of their own with Call of Duty , rumors now indicate that Valve is thinking about starting a franchise league for Counter-Strike Global Offensive . We'll explore why this would be a very bad idea and discuss potential alternati


100+ Valve References \u0026 Crossovers in Video GamesUnlike other battle royales, environments in Warzone are based on real-life conflict areas. Weapon caches and ammo stashes are scattered all across the region, with high-rise buildings and houses serving as perfect hiding spots or sniping zones. Players in teams or solo need to keep their eyes peeled in this realistic iteration of the battle royale experie


Any pro Counter-Strike player will tell you that damage, armor penetration, and accuracy make a gun. Lacking practically all of these, the PP-Bizon doesn't have much to offer aside from its outrageous 64 round magazine capacity, which is a lot even for an SMG. Unfortunately, it really doesn't offset the drawbacks here. Having so many bullets to spare isn't much of a benefit when you have such a hard time killing anything with t


As for the league, the next step in the process would depend on how many teams Valve ultimately allows, but let's just say there are twenty teams. Those same twenty teams could be split into two divisions of ten and then must earn a certain number of points within league play in order to maintain their spot. The ten lowest point earners would then have to take part in a relegation tournament whereby they would battle it out with a yet to be determined number of teams who have earned enough points from various tournaments to have their chance at earning a spot in the league. The league itself would play out much like ESL Pro league, being separate from all tournaments, having its own season and its own prize pool. Majors could still work in their current format, with points being assigned to current league holders that can be earned by teams who aren't in the league if they happen to defeat one of the league te


The iconic and definitive FPS Counter-Strike has definitely made waves over the years. Since its first outing two decades ago, Counter-Strike has been the go-to shooter series for PC players. Attaining over 1 million concurrent players earlier this year , this beast of a game is stronger than e


Who says Counter-Strike: Global Offensive is just about two teams shooting each other with guns outfitted with expensive skins? Surprisingly, outside competitive tournaments, Counter-Strike Global Offensive has quite a lot more to offer than just shooting baddies from the other team. To hardcore Counter-Strike fans, they’ll be delighted to know that the Surf Maps actually exist in CS:GO , and it’s quite easy to surf in t


Platforms: PC , PS5, PS4 , Xbox Series X/S, Xbox One

Despite the sheer depth in terms of lore and mechanics, Destiny 2 remains quite a friendly choice when it comes to newcomer accessibility. Since its release, recent Destiny 2 changes finally gave players a free-to-play option, allowing newcomers to give the game a shot while locking its deeper features, content, stages, and stories behind purchases of DLCs and Expansi


Of course, since I compared it to Max Payne, you should know that it has bullet time and Train map Update more bullet time-esque features. It has everything a mindless, fun game would need: bad-ass main character (voiced/modeled after Chow Yun Fat)? Check! Gratifying violence? Check! Over the top action sequences? Check! Solid controls? Ch


Before CS:GO players head straight to the Surf Maps , it may help to learn where the concept even came from. All leads point to Reddit user u/mariowned, who apparently invented the concept of "surfing" out of boredom. As u/mariowned, or Charlie Joyce explained in separate Reddit threads , he had a pastime of using the Valve Hammer level editor to create Counter-Strike maps for his friends to play


With franchising, we would see dynamic gameplay changes like this less often, with most teams simply counter-stratting one another and doing the same executes repeatedly. Soon, viewers would be able to easily predict how a round might unfold before it has even started, leading to a loss in inter


While the qualifying stage is difficult, it gives smaller teams like CR4ZY a large amount of exposure and allows them to compete with the best teams in the world. If CS:GO were to franchise, teams like Crazy would never have the chance to play on the biggest stage as the buy-in amount would be too expensive for most young teams. We would be left with the same 16-20 teams every year, each trying to outdo the other and each taking away young talent from teams who don't have the funds to compete. Sure, there would be upsets, but nothing like what was there before. Each year there's a team that comes out of nowhere to shock the CS:GO world and that's part of what makes big tournaments so much fun to wa

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