Since the release of MHW in 2018, a handful of other Monster Hunter -branded experiences have gone to market. as well. The 2018 title received its Iceborne expansion in 2019, for example. Monster Hunter Riders launched on mobile platforms the following year. And Monster Hunter Rise and Monster Hunter Stories 2: Wings of Ruin both landed on the Nintendo Switch in 2021, giving fans of the top-selling Capcom series several more excuses to revisit the beast-ridden unive
Elder Dragons are the most powerful monsters in the world of Monster Hunter . Any discussion about the strongest monster is inevitably dominated by Elders. The classification of Elder is marked by the ability to cause major damage to an ecosystem. However, there are a select few monsters with this level of influence that aren't actually Elder Drag
Yennefer of Vengerberg and Triss Merigold from The Witcher 3: Wild Hunt have joined Monster Hunter World on PC, thanks to a character swap mod. Of course, this does not mark the first time that the World of the Witcher has crossed paths with Capcom's hit franchise. Geralt guest starred in Monster Hunter World via a crossover event that hit consoles in February 2019, then migrated to PC that May. The collaboration between Capcom and CD Projekt Red added Geralt, Witcher -themed items, resources to craft the White Wolf's armor and weapon sets, and much m
Over the weekend, Desconhecido 's (via DSOGaming ) Witcher x Monster Hunter Wilds missions|https://monsterwildlands.com/ Hunter World mod went live on Nexus Mods. The build in question adds The Witcher 3: Wild Hunt's Triss Merigold and Yennefer of Vengerberg to the Capcom experience, courtesy of a couple of character swaps. Notably, players who download the PC mod can switch out the Commission and Rot armor for Triss; meanwhile, Yen replaces the Brigade armor. Screenshots show that Triss' main Witcher 3 attire and DLC outfit feature in the mod, though it appears that only Yen's DLC garb will be accessi
Monster Hunter Rise will release for the Nintendo Switch on March 26, marking the second outing of Capcom's popular series on the hybrid console following 2018's Monster Hunter Generations Ultimate . Before Monster Hunter World became a sales juggernaut for the developer as a multiplatform release, Monster Hunter games had a history of Nintendo exclusivity. Monster Hunter Tri released on the Wii, and multiple follow-ups releasing for the 3DS and Wi
A Monster Hunter structure means there will be a central hub for you to return to, and various Wild Area-esque zones for you to explore in turn - but unlike the Wild Area itself, you will be exploring them with purpose. It probably won't be to hunt down and slay a Garchomp, but the game looks set to offer a sense of direction in every open area it offers you. This is a halfway house between the rigid routes of the main game and the Pokemon Hyrule of everyone's dreams, but it's probably for the b
This game started out with a bad rap, promising a lot and delivering much less than players expected. Nevertheless, developer Hello Games stuck with it, ran the gauntlet, and emerged beaten, bloodied, but determined to reverse public opin
Metal Gear Solid 5 represents a huge paradigm shift in the franchise by introducing a vast open-world for the player to explore in a non-linear fashion. Third-person action and stealth mechanics played a major role in staying alive, just as they do in Horiz
You can return to the Wild Area again and again, exploring more of it and actually being able to catch some critters, but it's all pointless . You know the real world, and the real story, exists beyond its confines. Yes, that part is snowy and that part is sandy, but it's all artificial. The Wild Area is like a zoo in the middle of a city. There aren't really lions in New York, or tapirs in Paris. They're just creatures in a self-contained, specific area. That isn't real ice in the polar bear enclosure, it's white painted rocks. That's all the Wild Area
It's hard to think of Pokemon in the style of Breath of the Wild in practicality. Sure, anyone can edit a screenshot to have Gyarados in a BOTW lake or Rapidash racing across the field, but isn't that just what the Wild Area is? The illusion of an open world, the type that would look good in screenshots, but without meaning or purpose. Without any heart or direction, BOTW would not be the same game. It gives you freedom to go wherever you want, but it also provides contours across the map to steer you towards towns, it makes sure each location is thematically linked, and you often need to hit multiple landmarks to secure the tools and ingredients to reach the next one. Even though I'm not the biggest fan of it, I have to admire the level of design on show here. It's not a level I think Pokemon can match, and that's before you introduce the much more complicated issue of where you put the Pokemon and how you offer freedom while ensuring players don't meet their doom at the feathers of an overpowered Hawlucha 40 minutes into the g