Loot Teemo and Loot Veigar are essentially the same events, but Veigar will use Dark Matter and Event Horizon to run away. The objective of both events is to damage and then eventually last-hit the Teemo or Veigar that has spawned randomly on the map. The winning team is the one that last-hits Teemo or Veigar so keep in mind the amount of damage you do is not important. Each hit on Teemo or Veigar grants that player gold, but that extra gold is not going to be as beneficial as winning the event and receiving the reward eff
As discussed earlier, Leona is best played as an aggressive support that takes advantage of enemies that are alone or have stepped up too close to the minion wave. As a support, she is best played bottom lane with a preferably ranged ADC that is willing to combo with Leona when she dives aggressively. In lane, you're going to want to harass the enemy ADC with Zenith Blade whenever they are alone or trying to last hit a minion . If you don't have wards and an enemy is missing, hide in the brush beside the river to provide vision for your ADC and then punish any enemy junglers that are come to tank. Leona has a ton of wave clear with Eclipse and Zenith Blade, so it is okay to be aggressive and push lane to the enemy tower. This kind of play will also synergize well with Demolish as you can do a lot of damage to the enemy towers early on. Clearing and pushing the wave also provides Leona with the opportunity to leave the lane and help out middle or top. Thanks to her Boots of Mobility, she can rotate to other lanes and easily engage the enemy from the brush. In the middle to late-game, Leona will excel at tanking damage and providing crowd control. Use her abilities to get right into the middle of the fight and draw attention away from your team. Then, use her Shield of Daybreak or Solar Flare to deal damage while immobilizing the enemy ADC. If Leona is in the absolute thick of it, use Eclipse and Gargoyle Stoneplate to tank the enemy team's damage output and let your team clean them
Caitlyn might seem squishy for an ADC. After all, Caitlyn serves as the Champion with the longest range in the entire game, surpassed only by some in the late game. Either way, despite her simple skillset, Caitlyn can deal damage from afar without worrying about her saf
Leona's Zenith Blade is her third active ability and it allows Leona to project a solar image of her sword in a straight line with a limited range. If an enemy is hit by the sword's projection, magic damage is dealt to them and Leona dashes to the enemy hit last. When Leona dashes to an enemy hit by Zenith Blade, they are rooted for 0.5 seconds. In the early game, this ability is best used to punish enemy Champions that are alone in lane or may be coming a little too close to the minion wave, but later on in the game it will be your tool of choice for initiating fights and landing Shield of Daybreak. Following this ability up with her Shield of Daybreak allows her to immobilize an enemy champion for a whole 1.5 seconds, more than enough time for a teammate to land his or her's next crowd control abil
DPS Check is a very basic moba game Builds mode in which a practice dummy spawns on the map and both teams must simultaneously deal damage to the dummy. The team that does the most damage to the Teemo dummy wins. This game mode is tricky because both teams must worry about damaging the dummy while also damaging the other team. The key is to not waste low damage crowd control abilities on the dummy and instead use them to keep the enemy away. stunning or silencing the enemy for a few seconds while your ADC goes to town on the dummy is the quickest way to secure a victory in this event. Also, remember to use auto attacks on the dummy whenever you can since each hit cou
One of the common reasons players enjoy the top lane is the sense of individuality. Not only are you out of the way enough to not be worrying as much about junglers and other invaders, but you can often push your lane late in the game while the others scuffle by themsel
E: Soul Unbound - Yone can enter his Spirit Form, gaining movement speed and leaving his body behind. When Yone's Spirit Form expires he'll snap back into his body and deal a percentage of all the damage he dealt while in Spirit F
This is where Yone and Yasuo's kits begin to diverge, as Yone's W is very straight forward. This ability is a large cone in front of Yone (a Yone Cone) that deals damage based on an enemy's maximum health. Yone then gains a shield based on how many champions he hit with the initial strike. Spirit Cleave is a defensive ability that requires Yone to be actively engaged in combat, so it lends itself to a very all-in playstyle if players want to get the most defensive value out of the abil
W: Spirit Cleave - Yone cleaves forward in a massive arc dealing a portion of the target's maximum health. After successfully hitting an enemy Yone also gains a temporary shield. The shield's power increases per champion str