Having agreed to help Sycras with the sting operation, you now have all of Central Aesfrost to explore. As always, there are items and tidbits of info to pick up , and a few conversations that lead to Conviction boosts - the NPCs that give these have exclamation marks above th
The most jaw-dropping thing players will notice right away is Triangle Strategy 's art style. What began as a one-off has turned into a series of games. The HD-2D aesthetic is seemingly here to stay with Live a Live also receiving the same treatment, and it’s easy to see why Square Enix is keen on this graphical st
The Fire Emblem series hasn't utilized the direction units face as a game mechanic, although other strategy RPGs such as Final Fantasy Tactics do. Triangle Strategy takes after Final Fantasy Tactics by including unit direction - where players place their units is always going to be important in both Fire Emblem and Triangle Strategy , but players will have to also consider the direction their unit faces in the latter. Whenever a unit is hit from behind, they’ll take a critical hit - something players want to protect their units from and utilize when they see an enemy open
The only Fire Emblem game to utilize map elevation is Radiant Dawn , and it mostly amounts to additional terrain bonuses. All Fire Emblem games use their maps to create spaces where only certain units can move, or to apply certain stat bonuses, like a forest tile increasing a unit’s chance of avoiding attacks. While these map elements add a lot of strategy to the gameplay - with the map design itself being a crucial factor in the overall balance of the game - there aren’t many ways the player can interact with the environment itself. In Fates , certain units can interact with tiles dubbed "Dragon Veins" to alter the map, but they are very control
Many strategy RPGs divide gameplay into a "player phase" when the player can move all their allies however they please and an "enemy phase" when the enemies can do the same, and Fire Emblem is no exception. Players can build their strategy around moving their units all at once in whatever order they please, and they know the enemies will all move in response to how the player leaves the field. In Triangle Strategy , there are no phases: units instead move one after another based on their speed, similar to how the speed stat works in Pokémon . Players have to instead consider when each unit, enemy and ally alike, is able to next move in order to best approach the situation and keep their units protec
In Fire Emblem games, whether they allow units to change their class or not, the player needs to be provided with multiple units of the same class just in case one of them dies at some point. Although they may have different personalities and backstories, mechanically they function the same. Some Fire Emblem games will give each unit their own exclusive skill to let them stand out, but otherwise, the units are interchangeable with each other. On the other hand, units in Triangle Strategy whose HP reaches 0 leave the field of battle for the rest of the map, but they don’t die forever. Players may be left at a disadvantage and take longer to win in Triangle Strategy when their unit leaves, so they still need to be considerate of how they strategize, but this also means Triangle Strategy has more leeway to make each unit highly distinct from each ot
Triangle Strategy is the latest strategy RPG to hit the Nintendo Switch. It takes place in a fantasy world wherein three kingdoms are on the constant edge of war. Peace has been brought to the land thanks to a joint mining effort. However, all is not what it se
As strategy RPGs with stories surrounding political tensions, Fire Emblem and Triangle Strategy will naturally spark comparisons. The warring factions and emphasis on narrative give them a common ground for fans of one to perhaps check out the other. Getting a feel for Triangle Strategy is easier thanks to its free demo with data trans
There is an aspect of the sound that is not perfect. The voice acting, for about 80% of it, is great in English. The acting isn’t the problem though, it’s the amount of dialogue. Many fractured scenes take players back and forth on the map, even if a scene is continued from that same po
It’s the type of game that should get a lot of players online to buy the CD whenever it is out. It shouldn’t be surprising by now that Square Enix hires great musicians for their RPGs and yet Triangle Strategy still manages to s
Each major character also has a trait unique to them - such as being able to act twice in a single turn or build ladders to navigate trickier terrain. Everyone is different, which makes selecting which units are coming into each battle that much more difficult. You will need to mix and match in order to pawfect match monopoly go each new situation, which can often result in lower level characters having to hang back until they are needed because, as I said before, grinding opportunities in Triangle Strategy feel oddly truncated for a JRPG of this scope. Outside of battle and between story sequences you are free to visit a War Tent filled with your allies ready to strike up conversations. This is also where merchants and traders are found, who are required to upgrade weapons and advance character classes on the regular.