Perhaps Sony wasn't thinking with its wallet in mind, but the release did set a precedent for the future. Games released towards the end of a console's lifecycle now had the potential to show up in enhanced form on that console's successor. Rockstar Games even seemed to take this lesson to heart by releasing Grand Theft Auto V roughly a year after its last-generation debut for both PS4 and Xbox
With a focus on character inclusivity and fine-tuning on mechanics, this is a game built from the ground-up with the competitive scene in mind. Even better, there seems to be a no-nonsense rule when it comes to new gimmicks. Sure, it may be the only major game that Nintendo brought to their E3 Direct, but it is a show stop
Developed by the team behind Assasin's Creed Odyssey, Gods & Monsters is Ubisoft's answer to The Legend of Zelda: Breath of the Wild , a game that greatly influences this one. Set on the Isle of the Blessed, Gods & Monsters is an open-world action-adventure game complete with unique trials and puzzles, dungeons to explore, and legendary quests to undertake. It was originally supposed to release first, on February 25, 2020, but it has also been pushed back. It seems likely that this will release first in the new schedule, but there will likely be more distance between it and Watch Dogs Legion . That said, until Ubisoft confirms the new release dates, there's no way of knowing when Gods & Monsters will d
While there were tons of intriguing fighter present at E3 this year like Super Smash Bros. Ultimate , Dead or Alive 6 , and Jump Force , none impressed us more than SoulCalibur VI from Bandai Namco Entertainment. A combination excellent presentation and the implementation of mechanics that make this entry feel like a return to form for the series wowed us enough for it to take top spot for Best Fighting Game at E3 2
The Bethesda showcase finally revealed everything we needed to know about the game and boy, does it look like a ton of fun. Everything from the Virginia setting, the retro power armor, and the deployable nuclear weapons makes this multiplayer focused title look like a fun sandbox to expl
Ghost of Tsushima does share some DNA with Sly Cooper’s stealth sections. Jin can attack enemies outright or stalk them from the shadows and stealthily take them out. While this is out of character for a samurai, Sucker Punch did confirm that the narrative motivates the use of stealth. All of Jin’s samurai allies were killed fighting like samurai. To beat back the Mongols, Jin needs to vary up his tactics, even if it goes against everything he knows.
SteelRising is a highly unique Soulslike taking place in 18th-century France during the time of an alternate French Revolution where technology equates to political and wartime power. King Louis XVI dominated Paris and seeks to control every aspect of society, which he does easily with his robust a
We got to sit down with Sucker Punch Productions to see Ghost of Tsushima armor guide|https://Tsushimalegend.Com/ of Tsushima up close. Though it was the same demo shown at the conference, we did learn important new details. The game takes place in 1274 during the Mongols’ invasions of the island of Tsushima. You play as Jin Sekai, the last living samurai on the island. Having lost everything to the Mongols, Jin now fights for the common people as he tries to stave off the invasion.
The private demo allowed Sucker Punch to highlight many of the little details that make the game feel real. Mud splashes about when stepped through, wheat parts as you race by and leaves move across the floor realistically as characters fight. It’s all an impressive sight.
Authenticity to the period and setting were one of Sucker Punch’s key objectives when building the game. The team traveled to Japan to study the environment and architecture of the time and took that knowledge to develop a stunning game. From the thick forests to the lush moss growing on rocks to the fields of wheat that blow in the wind, Ghost of Tsushima is a gorgeous game to behold. To add additional authenticity to the world, the demo was played with Japanese audio, an option that will be available players at launch.
It may not have had the clout of a Halo or Gears but Ori and the Blind Forest still stands as one of the best Microsoft exclusives of this generation. And its follow-up, Ori and the Will of the Wisps , looks to take things to the next level with refined platforming, better combat, and (if that’s even possible) even better-looking visuals. Although the devs at Moon Studios could have easily copied and pasted the formula from Ori 1 onto Ori 2 and called it a day, they are looking to make Will of the Wisps one of the best platformers ever made. Based on what we played, Ori and the Will of the Wisps plays and looks better than its predecessor and it still has a lot of that same ma
There’s no doubt that Sucker Punch Productions is a talented developer having previously delivered two stellar franchises. To see them do something so different and pull it off as well as they have, however, is masterful. Beautiful and deadly, Ghost of Tsushima is shaping up to be a real showcase for the PS4 and the studio. We still have a ways off before the game finally launches, but we’re excited to see what else Ghost of Tsushima has in store for us.