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Rare doesn’t have a timeline for when achievements will be re-enabled, but the developer hopes to have everything up and running by the end of the week. For now, however, players will not unlock any achievements while playing Sea of Thiev


Beddall, Https://Strategyreviewer.Com whose work on Sea of Thieves can be seen on his portfolio page , went on to explain a little more of Rare's thinking during development, suggesting that " the plans and ideas for the game were bigger than what was released ," but that the core gameplay loop of the title never really shifted. Whereas Beddall himself was hoping for more by way of " dungeons and raids ," instead he shares the genuine concerns of players over the lack of variety found in the full release of the game. His experience of working on Sea of Thieves was one where Rare was " really anal about every detail of the game " when more focus could have been put into the gameplay itself. " I have never worked on a game that was developed so slowly, " he s


Another popular topic during the AMA dealt with character customization in Sea of Thieves . Reddit user ColoniaCroisant asked about the possibility of seeing different pirates from various other regions around the world. The response gave players hope to see this more in future content dr


The multiplayer changes planned by Rare also including a matchmaking system that filters by microphone status and language, allowing players to prioritize matchmaking with other players who have the same microphone status as themselves, and who are speaking the same langu


There were many other questions throughout the thread that dealt with quests, ship naming, and caves/dungeons throughout the game world. If you want to check the whole thread out for yourself, you can find it he


I think we're only ever likely to cover a few months ahead to maintain mystery (so you can be surprised and delighted) and so we can be reactive. Things will change as Sea of Thieves evolves. We want to have the time to reveal what the features mean for players before we put them in their hands. We've taken a show not tell policy for the entire project so far and we're committed to t


Trailing-Stop-Loss-Behind-618.pngAnd what makes the wait for more first-party titles all the more troublesome is that Microsoft just released the Xbox One X - the most powerful video game console ever created - and they should be leveraging all that power by making Xbox One X exclusive games . On that note, one thing to keep in mind is that, because of those aforementioned cancellations and delays, Microsoft may be waiting to announce any new titles until they are sure those games will hit store shelves in a reasonable amount of time. Granted, they are doing exceptional work with Xbox Play Anywhere and Xbox Backwards Compatibility, but those aren't enough when gaming is about looking to the future as much as it is about preserving the past. Let's just hope that gamers aren't left waiting too long for new, truly worthwhile cont


Let's not sugar-coat it: Microsoft has a problem with its Xbox One console, and it stems from its current roster of exclusive games... or lack thereof. Now, the tried and true first-party blockbusters have already appeared on the Xbox One – with Halo , Gears of War , and Forza all making their presence felt on the system – while new properties like Sea of Thieves and Sunset Overdrive have helped provide a unique reason for console gamers to invest in the hardware outside of its expected lin


That's not to say that the publisher is without exclusive titles, with the likes of Crackdown 3 and State of Decay 2 being the two known exclusives arriving in 2018, but when stacked up against Sony's God of War and Nintendo's Super Smash Bros. the choice of which console to purchase likely won't lean in the Xbox One's favor. This is a subjective take to be sure, but there's truth in recognizing the popularity and raw sales numbers from each of the franchises included; at the end of the day Smash and God of War are just bigger na


Beddall's comments certainly match up with how some players are feeling about Sea of Thieves . Although the game is an enjoyable one, there is a sense of frustration that the gameplay on offer doesn't give as much variety that would be hoped from such a highly anticipated release . As such, it's easy to see why some users feel as though Sea of Thieves has not progressed enough from testing to really be considered a full launch right


The first, significant change that Rare plans to introduce will allow players the option of choosing whether their ship is "invite-only," rather than open to any matchmade players. This change would allow groups of less than four players, for example, to crew a ship without having another player assigned automatically to their crew. Rare apparently hopes that this change will discourage players from misusing the brig system to lock up automatically-assigned play


Fortunately, Phil Spencer (Executive Vice President of Gaming at Microsoft) knows this all too well and is in the midst of turning things around. As Bloomberg reports, Spencer claims that the focus moving forward for Microsoft will be in software as it will begin to either create new studios or purchase them. He said: "We need to grow, and I look forward to doing that. Our ability to go create content has to be one of our strengths. We haven’t always invested at the same level. We’ve gone through ups and downs in the investment." Furthermore, Spencer indicated on Major Nelson's podcast that there are going to be some " positive changes " at this year's E3, presumably meaning that they are truly starting to turn things around with regard to first-party cont

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