That being said, Howard warns that it is still going to be a while until Starfield is finally treated to a proper public (or even private) demonstration. Moreover, the game doesn’t have a solid release date (as it's subject to change), so the team will only show off the space-bound RPG once Bethesda feels confident enough in it. This goes in line with a previous statement by Pete Hines, who said that the community would have to wait a while for a detailed reveal. Hines mentioned that Starfield would be worth the exhausting wait , though, which isn’t hard to believe considering the amount of work reportedly being put into the development of the ti
The announcements of Starfield and The Elder Scrolls 6 generated a lot of excitement among fans, but the long silence has dampened things pretty considerably. Bethesda swears that Starfield will be worth the long wait , but before too long, it's going to have to give fans something. This engine overhaul is worth getting excited about, to be sure, but it still pales in comparison to any actual, solid news on either Starfield or The Elder Scrolls
Every tiny bit of information regarding Starfield is valuable due to the overall scarcity of details present. With that in mind, the latest few revelations by Howard will likely ramp up the anticipation to a whole new level for Bethesda faithful. Considering the involvement of procedural generation, the game’s world is likely to consist of several massive areas across it's in-game galaxy/universe, complete with unique planets, which sounds revolutionary for Bethesda’s games' traditionally singular, hand-crafted locations. On top of that, the absence of any multiplayer components will no doubt be a huge relief to those disappointed by online-oriented Fallout
According to Bethesda Chief Software Engineer and spokesperson Todd Howard, Starfield is going to be the studio’s biggest game to date and focus solely on its single-player RPG experience. Little to nothing has been known about the game so far until the first supposed screenshots of the RPG title leaked last week, so this is the biggest news about the game to come directly from Bethesda since its cryptic E3 2018 de
Starfield has reportedly been in development since Fallout 3 's release in 2008 and was reported to be a big reveal of E3 2017 . Now, could it be second time lucky for the space-faring RPG? Bethesda has developed a habit of announcing games just months before they hit the shelves, so E3 could be the perfect time for Starfield to unveil itself. However, with Starfield trademarks having existed for a number of years now, who is to say that the latest round of rumors are anything to take note
Another industry insider, Skullzi , who is known for gaming investigations and reports, has shared a leaked screenshot allegedly taken from an in-development build of Starfield . Although the screenshot had poor quality, it nonetheless represented a huge leap forward in terms of improved visuals compared to other Bethesda’s RPGs. Realistic lighting, reflections, shadows, and detailed environments implied that Starfield could be a true next-gen title. In the bottom-left corner, the picture included the same piece of HUD that was present on previously leaked Starfield screenshots, which added a bit of credibility. But as the story was rapidly developing, Skullzi had to take down the post on Twitter since some users claimed the leak was fake. They pointed out a visible similarity between the alleged screenshot and environmental walking simulator Mýrdalssandur, Iceland . Skullzi's source (presumably from Bethesda) later confirmed that the leak was 100% f
The game's engine will be a huge leap forward in terms of visual quality and available features from past Bethesda games, as Howard claims that the upgrade will mark a more visible jump ahead in quality than even the huge technological gap between The Elder Scrolls: Morrowind and Oblivion . Apart from procedural generation, this engine will supposedly also improved animations, rendering, AI, and more. Speaking of AI, Howard specifically highlighted that NPCs will play bigger roles in future games, namely Starfield and The Elder Scrolls VI . Addressing Bethesda's newly established partnership with Microsoft, Howard promised that both next-gen titles will be available on Xbox Game Pass at lau
It is no secret that the Bethesda purchase is a huge deal for Microsoft but, with no other anticipated first party titles apparent on the horizon, the transaction will carry a lot more weight this year. While Microsoft has not hinted one way or another about Bethesda games' fate on other consoles, Phil Spencer has made my day it clear that there is not a financial need for Microsoft to make cross-platform Bethesda games going forw
In a new digital interview conducted with Todd Howard during the Brighton Digital 2020 conference, the highly anticipated original Starfield IP from Bethesda has finally become less of a mystery. As revealed by one of the studio's foremost developers, the game will be strictly single-player with no multiplayer components included, and it's being developed with mod support in mind. Howard also shared that Starfield is expected to become the biggest game for the studio so far, as the development team is using procedural generation to create huge landmasses as part of the level design process, while cities will be larger in scale and more expansive. Additionally, the team itself is roughly 4 to 5 times bigger than the number of developers involved in creating Skyrim or Fallout