Sea of Thieves developer Rare has published a full list of the game's 60 achievements (for a total of 1,000 points), but with a special pirate-y twist. Rather than explaining what players have to do to unlock the achievement, each one has been presented as a riddle. This adds a bit of fun to achievement hunting and lines up well with the upcoming co-op pirate game 's riddle-filled que
As it turns out, developer Rare was apparently well aware of the lack of depth in the gameplay of Sea of Thieves during the development process. The allegations come from former Sea of Thieves artist Rob Beddall, who took to Reddit to address some of the concerns that players have over the game and share some context of how it felt during development. Beddall, who worked on the game for over two years, stated that " a lot of internal people voiced their concerns that the game was repetitive and shallo
Commendation achievements also double as Pirate Titles, and are unlocked when certain deeds are done within the game, such as completed a certain number of voyages or earning a particular amount of gold. These achievements range in difficulty from Grade 1 through Grade 5 and upon unlocking the fifth and final grade of Commendation in each set, a matching Pirate Title is awar
Skeleton Forts are the most challenging PvE scenario currently in Sea of Thieves and not just because there are 10 waves of skeletons to defeat before acquiring the Stronghold Key to open the treasure vault. Inside the Stronghold will be an assortment of chests, trinkets, skulls and valuable merchant goods to redeem at Outposts and the gold value of the collection can range between 10-19 thousand g
This absence of direction is also found when you first step foot on your ship. Whether you decide to embark on a small Sloop by yourself or a large Galleon with a few friends, each one functions the same way. I do think operating a ship is fairly intuitive and can be easily learned, but some sort of guidance would have helped make that process quicker. If a tutorial were implemented, I would not have questioned every action I was doing, giving me confidence during my first hour of playing. From my own experience, it took me a solid 30 minutes to an hour to examine each part of the ship, how each role works, and what to do when it is dama
Beddall's comments certainly match up with how some players are feeling about Sea of Thieves . Although the game is an enjoyable one, there is a sense of frustration that the gameplay on offer doesn't give as much variety that would be hoped from such a highly anticipated release . As such, it's easy to see why some users feel as though Sea of Thieves has not progressed enough from testing to really be considered a full launch right
Of course, there's plenty of time for Rare to turn it around, and the most difficult part of building Sea of Thieves is already in place; although shallow, at the very least the game is fun. However, Rare may need to act swiftly to add more by way of content to the game, before those players turn to other releases that offer more. If Beddall's comments are correct, though, and Rare's own team knew about concerns over the shallow nature of the gameplay, it could be that a major shift in philosophy is requi
When it comes to the brass tacks, the title is all about your choices and the freedom to do as you please in a vast sea that is yours for the taking. That’s the whole meaning of the #BeMorePirate hashtag that’s become a staple of Rare’s social media campai
Gold is everything for a pirate and this holds true in Rare's must-anticipated Xbox exclusive Sea of Thieves . In addition to having a grand old time sailing the high seas with friends, Sea of Thieves is built around its gold economy. Its progression system is solely focused on cosmetics meaning players use gold (very large amounts of it) to upgrade the look of their weapons, gear, costume, and even elements of their s
After players rushed to Sea of Thieves at the promise of gaming treasures, some have been left disappointed that the waters don't run that deep - and apparently the game's issues were apparent even during the making of the game. The game made a huge impression pre-release, with hands-on events with the game promising an incredibly fun pirate-based experien
Beddall, whose work on Sea of Thieves can be seen on his portfolio page , went on to explain a little more of Rare's thinking during development, suggesting that " the plans and ideas for the game were bigger than what was released ," but that the core gameplay loop of the title never really shifted. Whereas Beddall himself was hoping for more by way of " dungeons and raids ," instead he shares the genuine concerns of players over the lack of variety found in the full release of the game. His experience of working on Sea of Thieves was one where Rare was " really anal about every detail of the Strategy Game Updates " when more focus could have been put into the gameplay itself. " I have never worked on a game that was developed so slowly, " he s