Fans of Rare are excitedly awaiting the anniversary of what might be the studio's most iconic franchise, Banjo-Kazooie . Originally launching on Nintendo 64 in 1998, June 29 will mark the 20th anniversary of the hugely popular 3D platforming game. Fans will be absolutely celebrating, but the question is whether Rare will be too, and what the studio has planned. Players of Rare's newest game, Sea of Thieves , think they might have an idea what's in st
As it turns out, developer Rare was apparently well aware of the lack of depth in the gameplay of Sea of Thieves during the development process. The allegations come from former Sea of Thieves artist Rob Beddall, who took to Reddit to address some of the concerns that players have over the game and share some context of how it felt during development. Beddall, who worked on the game for over two years, stated that " a lot of internal people voiced their concerns that the game was repetitive and shallo
Still, Microsoft's Xbox team appears to know where its brand is currently lacking, and they're beginning to get back on the right track, if recent promises are anything to go on. According to recent rumors and reports, Microsoft-owned properties like Fable and Perfect Dark are set to be resurrected in the near future - the former by Forza Horizon series developer Playground Games and the latter with help from Gears of War 4 studio The Coalition. Plus, there are also rumors that Forza Horizon 4 will also debut this year. Provided all this information is true, these games are a good start for Xbox as it begins taking advantage of the I.P. currently at its disposal, but it'll take more than a few games down the r
There were many other questions throughout the thread that dealt with quests, ship naming, and caves/dungeons throughout the game world. If you want to check the whole thread out for yourself, you can find it he
With little time left in 2018, Rare is already preparing for next year, beginning with a new PVP mode called The Arena . There is no release date as of yet, but players should expect it to launch early in 2019. According to Polygon , The Arena is not a Battle Royale mode, although the game mode will allow players to compete with one another quickly. The Arena will pit gamers against one another in a search for treasure. The new PVP mode will include a new tavern and a new trading company, The Sea Dogs, who will face off against the players as w
This excitement carried through some additional beta runs, but after Sea of Thieves saw full release this sheen did not carry very far at all. Unfortunately, many players have already grown a little weary of the Strategy Game Money Guide's repetition, with a critical reception that has been quick to point out that Sea of Thieves has a problem with variety , both in terms of gameplay and in terms of enemy types. That's without going into some of the launch connectivity issues that have plagued the g
The announcement of a PVP mode should come as no surprise. Fans had been clamoring for Sea of Thieves to create a Battle Royale mode. Rare responded by saying the mode, or something like it, would likely happen if they felt there was enough interest. Considering how popular and successful the genre has been , it’s safe to say that players were sufficiently interested. Battle Royales aren’t going anywhere anytime soon, with Call of Duty and Battlefield V creating their own versions to compete with the current reigning champion of the genre, Fortnite . Soon Sea of Thieves will have a competitive mode of their
Beddall, whose work on Sea of Thieves can be seen on his portfolio page , went on to explain a little more of Rare's thinking during development, suggesting that " the plans and ideas for the game were bigger than what was released ," but that the core gameplay loop of the title never really shifted. Whereas Beddall himself was hoping for more by way of " dungeons and raids ," instead he shares the genuine concerns of players over the lack of variety found in the full release of the game. His experience of working on Sea of Thieves was one where Rare was " really anal about every detail of the game " when more focus could have been put into the gameplay itself. " I have never worked on a game that was developed so slowly, " he s
Yes. The art team have done a bunch of work on different cosmetics, and I've already seen some early work on an oriental style that is super cool. We will see more cosmetic styles come in as we move forw
Sea of Thieves launched in March earlier this year and has exceeded Microsoft's expectations. Rare has since run its first major post-launch event, The Hungering Deep, and just yesterday Rare started the first of what it calls "Bilge Rat Adventures," which are smaller scale events that will fill in the weeks between major content releases. Rare's firing on all cylinders, and the studio seems like it's in its best condition in a decade -- it's the perfect time to throw a celebrat