An .XOF file is a shared extension used in separate domains—one being an older DirectX-related 3D format holding geometry, normals, UV coordinates, materials, and texture names, sometimes flagged by "xof … txt …" or "xof … bin …," and the other being OthBase’s XML game record format for Othello, which stores moves and metadata; opening the file to check for XML versus a DirectX-style header or binary is the simplest way to know which is which.
When people say "XOF is a 3D graphics file," they mean it holds the data pieces needed to represent a 3D model, tied to the older DirectX-style format that can contain mesh geometry, normals, UV coordinates, materials, hierarchy frames, and occasionally animation, stored in either text form with readable keywords or as binary, and since support today varies, users often convert it to FBX/OBJ/GLTF, confirming its type by checking for an "xof …" header or 3D-related blocks in a text editor.
To quickly tell what kind of .XOF file you have, start with basic simple observations: if the file came from a 3D pipeline, DirectX-era assets, or older game mods, it’s likely the 3D/X-file family, but if it came from Othello/OthBase tools or game databases, the XML variant is far more likely; opening it reveals more—clean XML with tags like `<?xml ...?>` means the OthBase format, while an opening header starting with `xof` or terms such as Mesh or Material, or binary noise with "xof" at the top, indicates the 3D type, and these hints usually settle the question quickly.

In case you loved this information and you would love to receive more info regarding
file extension XOF assure visit the internet site. When we say "XOF is a 3D graphics file," we’re pointing out that it stores model data—not a flat photo—and in older DirectX-era pipelines it functioned like an X-file container holding mesh vertices and faces, normal vectors for lighting, UV coordinates for texture placement, and material info such as diffuse color, gloss, transparency, and texture paths.
Depending on how it was created, it may include structural positioning info along with possible animation data, and the format might appear as
readable text—showing obvious sections—or as binary, which displays as nonsense characters even though the same model structures are embedded inside.