The 75-person team at Double Helix Games, developers of the Xbox One launch title Killer Instinct , have been acquired by Amazon. In recent years Amazon has been expanding into entertainment, attempting to launch their own exclusive TV series, and now they're interested in video games as well. Is this another stepping stone on Amazon's path to potentially launching their own rumored game cons
The newest job in sports right now is a video game coach. That’s right; being a coach to gamers is a real job now and the coach does everything a football or hockey coach would do from sitting down and studying past game footage to making sure all his players get along. A video game coach, or eSports coach as they're being called, can make anywhere between $30,000 to $50,000 a year including a performance bonus and health insurance tacked on to it. eSports coaches are making about the same rate as a minor league baseball coach would make, but it would not be surprising if that was to be bumped up in the near future once the medium has taken off and grown even bigger than it already has.
Think of runes like a Bandai Namco card game energy system. Every turn, you'll get two new runes automatically, which can pay for cards. How many runes you leave open can dictate how defensively or offensively the other player will act on their turn, so it behooves you to leave something open to resp
While the jury is out on whether or not the rune system will make for engaging gameplay long term, in the moment, I was thrilled that it was so easy to learn Riftbound and pick it up quickly. Having runes (mana) enter the battlefield each turn by default allowed me to fully focus on strategy Game community|https://strategynewsbase.com/, placement, and reading my opponent rather than logistical overh
At this point, it's simply a matter of timing a straight line run of one of the map's street, a couple of equations, and we come up with a rough result: the map you see above measures approximately 2,246 meters by 2,188 meters. That's 3.73 square kilometers or 1.44 square miles. Yes. I know, it was pretty sm
Sucker Punch never officially mentioned (at least to my knowledge) the precise size of the map of the game, but we can still obtain a rough measurement. First of all, we rebuilt the map in a handy image format, since the game never shows the full th
At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.