Fret not, gamers, allow me to offer you counsel. For years I have studied the dark arts of calling out of work, calling in sick, and faking family emergencies. While I retired this skillset upon leaving college, I carry this knowledge around with me like a disgraced soldier carries a blade; similar to the way a retired Mafia boss carries around the guilt of the havoc he has wreaked. Allow me to step out of retirement for a moment to impart this wisdom onto you, a new generation of gamers looking to shrug responsibilities for one day and indulge in a take-out fueled gaming binge. Beware--with this knowledge comes a tangible darkness, a sense of power that you must keep in check. Without further ado, here are the official DualShockers tips for calling out of work to play Red Dead Redemption 2 .
Strong male leads haven’t always been too prevalent in Rockstar's games. John Marston, on the other hand, was an exception. While his back story was a bit generic, he had a swagger about him that added to his personality. But having a strong protagonist was only one aspect that made the game's narrative so spectacular. In short, Red Dead Redemption 2 Easter eggs|https://reddeadstation.com/ Dead Redemption's premise revolved around John Marston taking down members of his former gang to save his wife and son. Without giving too much away, the narrative was a well crafted, filled with a likeable cast of characters and scenes that will have anyone sitting at the edge of their seat, but the ending is what made it and set the bar for emotional storytelling. It's safe to say that Red Dead Redemption went out with a bang (har har).
Now that the second trailer for Red Dead Redemption II has been burned into everyone’s eyes, taking a step back after the dust settles can help to see the bigger picture. The most prominent thing being the centerpiece of who the main anti-hero is, along with other outlaws from the Van der Linde gang. Even with the trailer showcasing other features such as what looked to be gameplay (not much) and cutscenes, one game popped into mind watching as the visuals went from sweeping vistas to bogged down swamps filled with predators. As each environment kept hitting and having watched the trailer numerous times now, RDRII seems to be mimicking another exceptional game — The Witcher 3: Wild Hunt.
"The nature of our approach and specifically the nature of Rockstar Games' approach is never to be derivative and always to shatter expectations. My belief is that Red Dead Redemption 2 will shatter expectations and that the online experience also will be extraordinary, but unexpec
When Red Dead Redemption 2 was released, it became a critical and commercial darling. Everyone has been talking about it for years, and people still rave about it to this day. Rockstar tends to create that kind of effect on people, but the extra time spent polishing Red Dead Redemption 2 resonated with audien
I would just note, you don't need to look back too many years when Holiday seasons were just inundated. People basically released products in the Holiday season and this company performed well. So it all comes down to quali
People have said too many of the missions end with a massive gunfight. Adversely, others have griped about too many of the missions revolving around chores and mundane tasks. So, which one is it? Does the game shove violence into the player's face at every opportunity or is there not enough of
A common complaint about Red Dead Redemption 2 is its pacing. People say it takes too long for game play to become interesting, and even longer for the story to pick up. This definitely is true, but it's also not an entirely negative statement. A good payoff requires patience, and it takes time for the player to become attached to all the charact
You may be eager to play Red Dead Redemption 2. I know you're eager for the saloons, poker games, and fishing trips that lie ahead. However, you need to practice. We're talking about practice, not a game, not a game, not a game, we talking about practice . Stare into the mirror above your bathroom sink and start writing your script. Think about the last time you stayed home from work and how recent ago it was. Is your new fictional ailment too similar to your old real ailment? Change it up a little. Variety is the spice of life. Get your story straight and stick to it.
Like Cézanne's brushstrokes, each small detail of your performance should contribute to a larger image. It's not about what you say when you call out; it's about how you say it. Is your voice hoarse? Are you making it too hoarse? Don't make it Newport 100s hoarse, make it sore throat hoarse. What about a cough? Be warned--lots of first-timers overdo the cough. Don't pepper your sentences with coughs, rather, add one during any point of silence for dramatic effect. A little cough can go a long way. Make your performance as nuanced and discrete as possible.
Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It'll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately.