Part of the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back to storage (somehow?) and repeating the same few lines over and over. People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing in this way? I’m sure people think Aloy shutting the hell up is an improvement, but mostly it just feels like fixing something for the sake of it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse, not less, in the presence of a constant safety
The new system updates your rank once every seven wins or 20 losses, making it particularly hard to follow. Players also feel that they are not being rewarded despite getting multiple victories. "Making us win seven games to see our new rank is stupid. You can literary be the team MVP every single match you play and go 7-4 only for your rank to stay the same or even go down," said one Reddi
"It's a really weird direction for them to make such massive maps while removing 2 players from the match. Push doesn't appear to be designed for 5v5 at all," said one of the comments on the discussion thr
However, Blizzard giveth and Blizzard taketh away . Torbjorn and Bastion were removed from the game briefly due to glitches that made them too overpowered . They should be coming back this week. The Bastion glitch allowed him to fire off his ultimate constantly for its eight-second duration, and Torbjorn's Overload ability was lasting twice as long as inten
One issue with the current player-base is that no one seems to want to play support . One of the players in my group mains both Moira and Lucio, and I can feel it when he chooses to switch things up and go DPS for a game or two. He’s frequently the only healer on our entire team. It’s lucky he’s so good, but it seems even Kiriko can’t convince Overwatch players to be supp
You can argue that the game isn’t making you do challenges, and if you don’t like them just ignore them, but that’s also an argument against daily challenges. All of the XP or battle pass progress you earn by completing challenges could be accomplished easier and faster in ways that don’t exploit players’ time. The big studios like Blizzard and EA are going to have to use their unlimited talent and resources to create a better system than this soon, because the current daily challenge system everyone uses is lazy and predat
Challenges do not make games better, and the designers know that just as well as we do. When a game asks you to get three kills with a sniper rifle or win matches with a specific character, it isn’t trying to increase your enjoyment or help you improve. Challenges are nothing by hollow engagement boosters designed to increase player retention. Someone at the top of the ladder needs to see an increase in hours played month-over-month, and the fastest and dirtiest way to do that is to coerce players to complete daily challen
Patches are par for the course in gaming these days. While your live-service behemoths are always tinkering with the meta, keeping gameplay fresh, and fixing all the bugs those first two fixes cause, even the smallest single-player titles come with constant post-launch care these days. Day one patch is now the norm, and while games like Cyberpunk 2077 which launch in historically unacceptable states benefit greatly from devs now being able to fix things in the wild, it’s unlikely Cyberpunk would have launched at all if the studio knew it would be stuck with what it had. On the whole, patches offer a safety net that’s good to mouse click the following website page industry, but it sometimes feels like they take away a game’s personal
Overwatch 2 launched with an account merging feature, which would bring along any cosmetics and leftover currency from the previous game. Unfortunately, this feature hasn't been working as intended , and some players still don't have access to skins they bought back when Overwatch launched in 2
While we're all enjoying playing Overwatch 2, it seems Blizzard is still struggling with certain aspects of the game, balance primarily. Sometimes it's a particular Hero, other times it's a map, and on some occasions, it's an entire game mode. When it's not balancing issues, it's the in-game store, which either pushes you to spend real money, or doesn't give you cosmetics you've owned since 2016. The cherry on top, however, is a legal matter between Activision-Blizzard and the US Department of Just
My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming "I need healing" halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea