GDC 2019 will take place in San Francisco from March 18 through the 22nd. The GDC Awards specifically will happen on March 20 at 6:30 PM. If you're at the conference and have a GDC pass, you can attend the show yours
The world of Red Dead Redemption 2 is a stunning one. Running on Rockstar Games' custom RAGE engine, the game hosts arguably one of the most beautiful experiences on a console to date . However, in an era of gaming in which "photo modes" are becoming increasingly popular - from the addition of such features in recent hits like Marvel's Spider-Man , God of War , Shadow of the Colossus , and more, to the evolution of a photo mode throughout game series like Forza , Assassin's Creed , etc - Rockstar's latest hit is severely lacking.
"We’re known—let me be humble for a moment here—we are known for treating gamers with respect...And I actually would [like] for us to also be known for treating developers with respect." Iwiński stated. He went on to say that "We’ve been working toward it for some time already...but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested." Badowski also highlighted that there are personal motivations for this change as well: "We are getting older, and most of the people who are responsible for crunch, they have families, little kids, and they feel exactly the sa
With that said: both the PS4 Slim and the Xbox One S fully support the HDR10 standard for video games on compatible displays. Xbox One goes a step further in this regard as it also supports the newer Dolby Vision HDR standard as well (for its video streaming services and 4K UHD video playba
While crunch may not completely dissipate, hopefully CD Projekt Red does stick to its word and end Cyberpunk 2077's development with a period that's light on stress like Marcin Iwiński is suggesting: "I think this is the commitment we’re ready to make today, and we’ll be listening to people. We definitely open a lot of lines of dialogue here, and we’d like to start with th
As for the crunch that will be retained, Iwiński told Kotaku "We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example" and Reddeadwildland.Com Badowski said "sometimes we have unique specialties, very unique people, and you cannot clone them. We need them to work on highly specific things. And we need to ask them to spend more time on something highly specific because there’s no other way to do
It's the early part of 2019, which means GDC is right around the corner just a few months from now. As such, that also indicates that the GDC Awards are also coming up and as of today, we know which games from the past year have now been nomina
Overall, CD Projekt Red believes that the final stages of the highly anticipated Cyberpunk 2077's development will "be better than The Witcher ’s finishing period" in terms of crunch. While this all sounds great on paper, Kotaku also highlighted that some crunch may still exist within the studio following this shift and that the development of Cyberpunk 2077 hasn't gone as smoothly as the general public may perceive it. One anonymous former CD Projekt Red developer even told Kotaku that "I’ve felt that there are hundreds of parallels that could be drawn between the story of the rocky development of Anthem and the story of the rocky and even-more-rocky-to-become development of Cyberpunk 20
For as much as Rockstar gets right in their multiplayer ventures, the character creator has never been one of those facets, with GTA Online requiring players to choose their character’s parents to shape their facial appearance and skin color. This mechanic proved to be disappointingly vague and frustrating to those looking to invest more in how their character that they would spend dozens if not hundreds of hours with ended up looking. Much like the gameplay elements of Red Dead Online, Rockstar has stayed characteristically quiet on just how players will be able to shape themselves beyond the apparel and hair choices that are already present in the single player portion. The character creator doesn’t necessarily need to go into Saints Row or WWE 2K-levels of depth, but a creator that offers something more straightforward and intuitive compared to the measly offerings of GTA Online would be a step in the right direction for player representation and expression.
In an attempt to truly immerse players into the world of Arthur Morgan and his compatriots, Rockstar has implemented a number of simulation attributes including weight tracking, hair growth and overall cleanliness. While none of these elements are overly intrusive in the single player, they may prove to be more distracting when players are simply looking to spend time with their friends and not interested in ensuring their player-character is in peak physical condition after a period of playtime. It wouldn’t be too surprising to discover that some of these elements are too integrated into the core game to be removed without some drastic alterations, but that doesn’t remove the need to look into which ones can be lessened or removed altogether. Instead of filling the world with a bunch of underweight, dirty players, Rockstar should look into reducing or possibly eliminating the need of several of the simulation aspects to keep the action focused on the multiplayer shenanigans that players will inevitably get into, a mantra that has always remained a central focus of GTA Online.