I know, I know, the medal system was flawed. In an effort to curb toxicity, the original Overwatch team opted to forgo a traditional scoreboard and instead use a medal system that would vaguely tell you how well you’re doing. During and after a match you could see how well you did compared to your team based. Across a series of categories from eliminations, to damage dealt, to healing, the top three performers would receive gold, silver, and bronze medals. If you have a particularly good game, you might even receive gold medals in multiple categor
I can buy skins outright, but they used to be earned through chance, so the value of each skin is twisted in a way that the community is going to take a long time to reconcile. In reality is it no different to how things are done in games like Apex Legends or Fortnite , with the very best skins costing around $15-$20, but we were used to earning them in a much easier way, and thus it feels unfair. For someone like me with more skins than sense, I feel like a dragon sitting atop a mountain of gold unaware of how they stumbled across such riches. I’m serious, using the new values assigned to skins I think my account is worth thousands. Yet it’s also worthless.
Overwatch 2 is a weird sequel. It’s more of a live-service update with fancier menus and quality of life improvements instead of a fundamental evolution of what came before, except it’s a whole new game - although it’s free and your progress carries over, so it’s not really that much of anything.
Hello, welcome. You’ve fallen into my trap. I will now spend the next 500+ words defending Overwatch’s much-maligned medal system. While I agree with the consensus that Overwatch 2’s scoreboard is better, the implementation leaves a lot to be desired. Most notably, there’s no longer a post-match screen that reveals your overall performance. I earned those gold medals Blizzard, why won’t you give them to
Despite my praise for the designs, Overwatch 2 Achievements|Https://overwatch2Fans.com/ is not a game with in-depth characters - it’s all skin deep. Any attempt to flesh them out usually comes through fine print in the lore, promo reels, or external material like comic books. I understand why fans want these great designs to be built upon further, and I appreciate that a hero shooter all about utilising powers and fast PvP play is not the ideal genre for deep, interconnected stories. Overwatch has two queer characters, which is more than most triple-A games, but it’s hard to give it too much credit when their queerness has been so completely downplayed. It’s often lauded for its diversity - it even once had a GLAAD nomination - but that fact is its two queer characters are white, cis, and straight passing, while there are more playable animals and playable robots than there are playable Black women. That’s not too much of a stretch though, given that there are zero Black women in Overwatch’s heaving roster right now - Sojourn will join in Overwatch 2, but that feels too late for a game with playable 32 charact
It could be argued that Overwatch doesn’t need to waste time focusing on this stuff, pushing an "agenda" that simply takes away focus from actually playing the game. But it should, its queer characters deserve more than just a passing mention to keep us satisfied. Explore these stories, show that Overwatch is worthy of the awards and nominations it has received for doing the bare minimum for representation. Two cisgender white homosexuals feels like a sanitised definition of diversity. Where are the POC, transgender characters, and those who refuse to fit into neat little boxes? The universe is only growing with the coming sequel, and its grasp on representation should do so along with
Bulletstorm is the last single-player shooter I played that I had literally no issue with. Those Wolfensteins were great, but the level design was blah. Doom was fun, but got repetitious. Titanfall 2 just, ah... didn't do it for me, sorry! Bulletstorm , though? This was a non-stop jolt of pure adrenaline that went tearing out the gate and never let up until the credits started rolling. A mechanical marvel with a whip-smart script, they don't make games like this anymore - and they really sho
I prefer a scoreboard in general. Transparent information is just more useful and easier to parse, and the medal system never functioned the way it was intended to. However, I do think something valuable was lost in the transition. In Overwatch, every match would end with a score screen that revealed all of your medals. In Overwatch 2, matches just end. On the one hand, getting players back into the queue to play another round as quickly as possible is a good priority to have. On the other, where are my shiny medals god damn
Brigitte is a far more relatable character than Mercy, and girls with hair like that are always great friends. She's not intimidating like Mercy, instead she knows the solution to most problems is eating ice cream, watching Mean Girls, and listening to Taylor Swift. She'll sit in her old threadbare jumper on her cheap couch with her store-bought rose and she'll offer solutions, but it doesn't matter if these solutions are impossible and ridiculous - most problems can be solved by talking about them, and Brigitte's understanding of that makes her the most supportive Support there