NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl
Because it's an action RPG genre, there is a main story, but we do have side quests as well. While we do call them side quests, some of them actually have chapters within themselves as well. Some of them are actually really difficult. If you want to really complete everything, it might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t
They're also rather hellish to descend, because Steep is not an easy game. After all, you're tackling the Alps. It's supposed to be a challenge, and the game definitely doesn't shy away from putting a tree in your flight path.
This award is also special, as it comes with a second meaning, representing our respect for taking a decision that certainly mustn't have been easy, and that most studios and publishers probably wouldn't have had the guts to take.
While our "Biggest Shocker!!!" special prize is basically a honorable mention, this time around the name is quite appropriate (even more so to the adorably quirky nature of the game's creator Yoko Taro). The crazy action and the drastic perspective changes that were showcased during a stage event. literally made me shout "What the F...!" (in a very good way) in the middle of the press room where I was recording the show, with the obvious amusement of a few tens of mostly Japanese journali
There is a really popular show for instance, Game of Thrones, well Drakengard was dealing with all themes presented in GoT long before it was popular. This game has it all, incest, child abuse, sadism and other heavy themes. It also has dragons, which are dealt with in a more realistic way than GoT. Fans of fantasy know Dragons are almost god-like beings, hell, in Dark Souls they’re immortal…. getting back on topic though. This series is known for pushing boundaries’. Drakengard was the first of its kind, a game doing something different that few games, especially beat ‘em ups were approaching. The storytelling in Drakengard was astounding. Drakengard, convey's a sense of permanence of choice that games can still struggle with today. Not that every game must have a rigid backbone to it, that wouldn’t make video games fun. It’s understanding the way the story is being told though that allows for the praise this game series deserves. Long story short, Drakengard tells a story in its own way, also knowing how to end a game. The same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in the realm of the weird.
That description is consistent with the development narrative that has been told by Platinum Games, with the studio often emphasizing in press releases that it wants NieR: Automata to redeem the original game's failures. The demo, which is available for free, features action combat that is more akin to Bayonetta than a traditional action-RPG, and the early response from those who have gotten their hands on the demo is a positive one. That's good news for Platinum Games, as the developer would like to bring NieR: Automata to Xbox One as well if there is enough demand for
That will likely change in 2017, however, if the past few weeks have been any indiciation. Not too long ago, Square Enix announced that there would be a link between Final Fantasy 15 and NieR Automata Side quests|https://nierautomatafans.com/: Automata , a statement that showed a strong belief in the latter's development progress. Today, developer Platinum Games upped the ante even further, unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l
According to the latest information broadcasted by Square Enix , PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that the difference between the two pixel counts isn't enormous, I did not expect it to be too prominent. Boy was I wrong.
The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it's still quite noticeable in elements like YoRHa 2B's hair.
The press days of Gamescom have come to an end yesterday, and for now we only shared a fraction of the many, many games we saw. With only two public days left, it's time to name our winners for the show.
The shooter category was crowded this year, and the competition was very, very close. Ultimately, Battlefiel 1 narrowly came back on top from at least four games that would have been worthy of the award.