Right now, next to nothing is known about the Ubisoft's upcoming Far Cry 6 and Electronic Arts' Battlefield 6 . Each game won't even likely release until 2021, as EA PLAY just briefly teased Battlefield , and there's no telling what Ubisoft will show off at Ubisoft Forw
I likely spent about 20 hours in the game, and I would reckon that only 4 or 5 of those were in substantive story missions. Outside of that, most the game consisted of me doing Far Cry stuff: picking off enemies, building out an arsenal, and generally exploring the beautiful nuclear-tinted wasteland of Hope County. If you find yourself a fan of the Far Cry formula and are looking for a cathartic experience to sink your teeth into, this will certainly scratch that i
However, if for that reason alone, that's a point against in Far Cry 6 . Workarounds for this would be simple enough, though, by either setting the game in the near future or the past. It still doesn't seem too likely, but exploring a political regime isn't really after the question. Watch Dogs: Legion is inspired by Brexit , after all, so it remains to be seen if this is a developing theme for Ubis
Ubisoft once perfect the open world action-adventure formula with its past games, namely by focusing on an interesting and eccentric villain to push it forward. An attempt at this can be seen in every game, although arguably, none are able to live up to Far Cry 3 's Vaas Montenegro. Far Cry 4 's Pagan Min and Far Cry 5 's Joseph Seed are still good sources from which Far Cry 6 missions|https://farcry6zone.com/ Cry 6 can learn, but aside from Vaas, perhaps Ubisoft should look closely at Seed and New Dawn 's Mickey and L
On the other hand, New Dawn presented a straightforward story structure that came to be expected of the series, yet it's overarching story, perhaps because of Mickey and Lou, was not that invigorating. As the old idiom goes, "if it ain't broke, don't fix it." Far Cry 6 should take the best of both worlds, combining the classic story structure found in New Dawn and older games, but make sure that the story is on-par with Far Cry 5 as well. Overall, if Far Cry 6 manages to nail these things, it'll be a strong next-generation start for the franch
Obviously this year is proving to be a bit strange for the games industry, Ubisoft included. Where a certain AAA failure forced it to delay many of its upcoming titles, issues related to COVID-19 have made things even worse. But there is hope, with Assassin's Creed Valhalla coming to next-gen consoles later this year. Only thing missing is the reveal for Far Cry 6 , which is also apparently slated for this fiscal y
Perhaps the biggest lesson Far Cry 6 can learn from its predecessors, Far Cry 5 and New Dawn , is the overall structure, but a middle ground. Far Cry 5 had a great story , intriguing gameplay, but the overall design of the missions was enough to turn off some players. Essentially, players would need to complete side activities in specific regions until their character was kidnapped and something would happen causing their release. This was repetitive, and while not overall damaging, it was detract
After all, Far Cry 5 didn't have a definition "exotic" location, it made a location exotic. Many were surprised when they learned it was Montana, but eventually, it was a clear choice. The cult of Joseph Seed took a seemingly common and okay location and molded it into Ubisoft's formula, and so Far Cry 6 should mimic this. In other words, instead of choosing something incredibly exotic, a real-world location with a twist is all it really ne
These settings often accentuate the story and are key elements of the franchise's story telling. Each game only makes sense in the context of its setting, and each time, the location looks better than the last. Assuming Far Cry 6 releases on PS5 and Xbox Series X, it seems certain that the location will be interesting and beautiful, and bring the franchise forward. Players may be excited to see who the next antagonist will be, the overall view of the story, but they are as equally excited to see the reveal of a setting, something that can't be said for some ga
Recently, Ubisoft revealed that it would be releasing 5 triple-A games by March 2021, with three of those being previously delayed games like Watch Dogs Legion and the other two remaining unconfirmed by the publisher. However, rumors and leaks point to these games being Assassin's Creed Ragnarok and Far Cry
That's not to say that the Battlefield franchise hasn't had "interesting" locations—France, Italy, the Gallipolli Peninsula, Norway, just to name a few and far more. However, even when accentuated with Battlefield 's trademark capabilities of destruction , these areas don't really come to life. They simply serve as a historical backdrop for a short story, a far cry from...well, Far Cry . Of course, there's two things that need to be addressed in this comparison: genre and environmental storytell
On the other end, adding RPG elements to every game is going to come with one notable shortfall: grind. And there is a repetitive grind in Far Cry New Dawn , whether it is going through the procedurally generated Expeditions or letting outposts fall back into the hands of Highwaymen scum. A lot of the game is going to be chasing after materials to upgrade and purchase better weapons; on the plus side, this feels like more of a balancing issue and less like a way for Ubisoft to target money with progression microtransactions (even if those are readily availab