Keiichi Okabe: When I was working on the previous title, the difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conv
The producer also confirmed that the game would be PS4 Pro optimized, and confirmed than an Xbox One release was on the cards depending on how NieR: Automata sales fair from the game's launch early next year. From our time with the game, the action sequences look to have heavily improved, Nierautomatafans.com and Platinum Games will be banking on an enveloping storyline and smoother combat keeping fans hooked. While we have some concerns about large bland locations and a lack of cannon fodder enemy variety, it's clear that NieR: Automata looks like a marked improved on the original, and action RPG fans should consider the title when it eventually releases across the gl
The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it's still quite noticeable in elements like YoRHa 2B's hair.
According to the latest information broadcasted by Square Enix , PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that the difference between the two pixel counts isn't enormous, I did not expect it to be too prominent. Boy was I wrong.
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On the other hand, about Gravity Rush 2 he mentioned that the number of NPC is increased since the previous game, and it's awesome. Since he was playing for the first time in a while, he almost did not remember the gravity controls, and the environments are beauti
That will likely change in 2017, however, if the past few weeks have been any indiciation. Not too long ago, Square Enix announced that there would be a link between Final Fantasy 15 and NieR: Automata , a statement that showed a strong belief in the latter's development progress. Today, developer Platinum Games upped the ante even further, unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l
Square Enix Japan doesn't seem to have trouble showing it off even in official promotional screenshots, as you can see below, and during the latest livestream, Producer Yosuke Saito even took some time to clarify that the white underwear worn by 2B isn't actually panties, but the bottom of a leot
Because it's an action RPG genre, there is a main story, but we do have side quests as well. While we do call them side quests, some of them actually have chapters within themselves as well. Some of them are actually really difficult. If you want to really complete everything, it might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t
G: When this game was announced, it was basically one of my favorite directors, with one of my favorite developers, with my favorite character designer, and one of my favorite composers, and I was like "wow!" So I wonder, how did the idea of this "dream collaboration" come to
This system sends signals out into the area around the player, and these signals provide information that helps determine how much reverb to use – what the walls are made of, how big the room is, and so on. The green dots in this image are the exact spots where these signals hit, but you won’t see them when you play NieR: Automata. They’re just there to help us debug the dynamic echo system!
That description is consistent with the development narrative that has been told by Platinum Games, with the studio often emphasizing in press releases that it wants NieR: Automata to redeem the original game's failures. The demo, which is available for free, features action combat that is more akin to Bayonetta than a traditional action-RPG, and the early response from those who have gotten their hands on the demo is a positive one. That's good news for Platinum Games, as the developer would like to bring NieR: Automata to Xbox One as well if there is enough demand for
The game will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one.
As producer Yosuke Saito explains, the first step in the production of the sequel was all about making amends for the missteps of the first title. As it turns out, the harsh reaction from critics about the original game's lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around, a studio which had previously worked on Bayonetta and Metal Gear Solid: Revengeance . As we played a short period of the game in the boots of the android 2B, the studio's action experience was immediately apparent: combat felt very fluid, and it was easy to hack and slash with 2B's sword as she jumped and dashed across a battlefield of tin-can looking robotic enem