Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lot, and if the buzz surrounding the demo is any indication, NieR: Automata could be a sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former's incredible 2016 after
NieR was a charming game, but NieR: Automata seems to have the potential to surpass it in basically every aspect. With PlatinumGames providing its trademark stylish action, Akihiko Yoshida bringing his beautiful character design, Keiichi Okabe's music and the visionary direction of Yoko Taro, the pieces are really starting to fall in place.
That will likely change in 2017, however, if the past few weeks have been any indiciation. Not too long ago, Square Enix announced that there would be a link between Final Fantasy 15 and NieR: Automata , a statement that showed a strong belief in the latter's development progress. Today, developer Platinum Games upped the ante even further, unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l
On the other hand, about Gravity Rush 2 he mentioned that the number of NPC is increased since the previous game, and it's awesome. Since he was playing for the first time in a while, he almost did not remember the gravity controls, and the environments are beauti
As usual, remember that the winners below reflect our personal feelings and opinions. It's perfectly ok if you disagree, and have your own list. As a matter of fact, feel free to post it in the comments.
In order to see the difference, we captured a few screenshots of the same situations within the demo both on a PS4 Pro and on a standard PS4 console, matching camera angles as well as possible and saving the shots in lossless PNG to achieve the best possible comparison.
Yosuke Saito: We were considering the Steam release from the start of the project. We did announce it at a later date, but we had it in mind from the starts. PlatinumGames will be developing that as well, so you don't have to worry about the quality of the g
Yoko-san might be referring to this post , in which Twitter user Kibu  provided a  handy gallery of a whole lot of dedicated fan art, for which the Game Director took time to thank him personally . On the other hand, user kuchiekoo  provided an actual zip . It's worth mentioning that, while the art included in both links is absolutely charming, it might be considered not safe for work in some workplaces, so click at your own r
Square Enix Japan doesn't seem to have trouble showing it off even in official promotional screenshots, as you can see below, and during the latest livestream, Producer Yosuke Saito even took some time to clarify that the white underwear worn by 2B isn't actually panties, but the bottom of a leot
Here’s a distinctive landscape! Rows and rows of nearly identical housing units stretch across the desert as far as the eye can see. To be honest, I’m not crazy about having to draw the same thing out over and over again like this in 2D, so I started making this piece by digitally placing models of the buildings in 3D space and painting over that. To keep it consistent with the overall game world, I brightened the scene up and toned the colors way down until it’s nearly monochromatic.
In all our previous projects, we sound designers made individual settings for echoes to fit the exact shape of each area in the game. However, since NieR: Automata takes place in a more open world, it would take a massive amount of work to do it that way. We’re aiming to cut down on all that effort while creating a realistic soundscape for the game by using a system that can manage echoes on the fly.
"Join androids 2B and 9S and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful machine lifeforms... NieR: Automata is a fresh take on the action role-playing game genre that gracefully blends mesmerising action with a captivating sto
This system sends signals out into the area around the player, and these signals provide information that helps determine how much reverb to use – what the walls are made of, how big the room is, and so on. The green dots in this image are the exact spots where these signals hit, but you won’t see them when you play nier automata upgrades|https://nierautomatafans.Com/: Automata. They’re just there to help us debug the dynamic echo system!
The press days of Gamescom have come to an end yesterday, and for now we only shared a fraction of the many, many games we saw. With only two public days left, it's time to name our winners for the show.
In most games, when you compose the tracks, you compose them for a place, or a moment, or a scene, but for NieR I composed for each character and their emotions at any given moment. A character may feel sad during a battle, and usually a battle sequence would have fierce music, but for NieR , if the character feels sad, I made sure to have that kind of feeling in that fiercen