With its campaign, the one thing that could really set it apart, inactive, Genesis has your typical MOBA modes. There's training, a humans vs. AI mode, and 5v5 competitive. There's only one map in the rotation right now, the usual three lane battlefield where you aim to destroy the enemy towers and reach their core. That's not to fault Genesis for having this familiar element. The setup is just typical to MOBAs. In fact, there are some smart things going on in Genesis that address common MOBA probl
Based upon the classic comic storyline Batman: No Man's Land , the fifth and final season of Gotham **__ ** sees the titular city cut off from the outside world. This leads to a war between what few good people remain and the various villains introduced over the past four seasons. All of this sets the stage for Bruce Wayne to take up the mantle of the Dark Knight in order to save his city, as well as have Jim Gordon become the city's police commissio
That may seem like a defeatist attitude, but it's a simple matter of playing the numbers. Hot drop situations are easily the most lethal in the game, and dying there is the ruined king best team way to lose those valuable ranked points. Dropping further out and later than the rest alone will likely get you into tenth place as a minimum, which scores you two ranked points just for dropping sm
One thing which was never explored, and still isn’t, is how the mages who managed the league maintained control over certain champions. While Nocturne is certainly a prime example of a champion who vocally opposes what is basically his prison, cases such as Morgana and Kayle are professed demi-g
So what happened? The same thing that’s happened with almost every big innovation in gaming: it arrived, it peaked, it got iterated to death, and then it finally died. Or it’s at least in the process of dy
Beyond ensuring that everyone is, you know, actually having fun playing a video game, being a positive influence on the squad is more important than most give it credit for. Beyond practically guaranteeing that no-one will want to join up with you, unloading verbal diatribes on your squadmates isn't going to make reviving you seem like an enticing prosp
Before I talk Genesis gameplay , I feel like I have to share my MOBA experience. My street cred, if you will. I played a lot of LoL during its heyday, and made it a point to collect all of the Ahri and Rumble skins. When ranked was first introduced, I grouped up with four friends and tried to take on the world. We fought hard just to stay in Gold Rank. We once experimented with Dota 2 , which I enjoyed but also too complex to stick with. After the team dissolved, I played Smite briefly. With this in mind, I feel rather confident in saying that Genesis plays like an easier League of Legen
Many champions contribute to the items on this list, but few deserve their own entry. Aurelion Sol does both. Aurelion Sol is described in his backstory as a creator of stars, traveling the vast emptiness and creating what seems to be countless solar systems before he was ultimately tricked into servitude by a group known as the Targoni
Genesis has a top-down view, mid goes solo, bottom duos, and hopefully someone jungles. Thankfully, every champion has the ability to teleport to friendly towers. There's a cooldown, of course, but it's still nice to have that ability not locked to a summoner spell. The shop is also available everywhere, not just at base. This all seems designed to expedite the laning phase. There's even an option to begin with your character at level four. It's like the Genesis devs know that farming creeps is boring and are helping players get to team fights fas
The biggest change is the addition of a win condition. Either team could destroy the opposing base to claim victory, but they can also just get 60 kills. The idea, I imagine, is to stop that endgame drag that always happens in close matches. Both sides hunker down in their bases, carefully turning back creep tides and maybe jungling. But mostly they play it safe, retreating the moment a team fight seems to be going bad. It's tedious, boring, and only amplifies post-match toxicity because the stalemate usually ends when someone gets antsy and gives up a team fight. In Genesis, you can play it safe all you want but one side will eventually get 60 kills. In theory. In my 6-7 hours of play this only happened once. That match still went on a little too long. So while the ultimatum does pressure teams to actually push lanes, it isn't a complete cure for turtl
Teamfight Tactics is a relatively new mode in League of Legends which essentially features competing casts of characters who can be purchased with gold and arranged on a grid to automatically battle opposing lineups. In the same reality as League, this seems improbable for several continuity reasons. In our reality though, the simple question is "why isn’t this just a standalone ga