Similarly, Red Dead Redemption 2 seems to fight its own nature. Perhaps, more accurately, I'm constantly fighting my own nature as a gamer while playing it. Small mishaps always pulled me out of the game, like bumping into pedestrians in Saint Denis would automatically get me wanted, which obviously turned into bloody shootouts every time. The serious nature of the game and its story belied no actual seriousness when presenting topics of immense depth. Rockstar's attempt at making one of the most realistic games falls flat due to awkward button placement, cumbersome menus, annoyingly constant random events, and a slowly-paced st
It's already been discussed how close Lenny was with his father and what their relationship meant to him, but how exactly did his father pass? Well, it turns out that Lenny's father was beaten to death by a few drunk
Red Dead Redemption was one of those games that took an incredibly long time to make, mainly due to the detail and size of the map, but it took so long that it started to become a risk for Rockstar. The game took over half a decade to develop, which is an exceedingly long period of time, and Rockstar worried that it wasn't going to be worthwhile. But thankfully, the aftermath proved it certainly
Red Dead Redemption , which was released back in 2010, is an incredibly popular open-world game created by Rockstar met by an incredible response from both critics and gamers alike. While everyone still raves about the recent sequel, there's no doubt that the original still holds up and is a fun game to play. It has also won countless awards and helped change the industry fore
It is well known that Red Dead Redemption was a huge hit amongst gamers, with the game selling incredibly well around the world, but not even Rockstar themselves expected it to end up being as popular as it bec
To its credit, Red Dead Redemption 2 launched in a smoother state than most other open world games out there. Compared with the Elder Scrolls and Fallout games, it runs like butter. Glitches are still in there though, and happening upon one is always hilarious. One may spontaneously fly off their horse or fall through the geometry. As long as the bug doesn't corrupt a save file or hinder progress, they are always a good t
This aspect connects to the same idea as the lack of a heads-up display. The spirit of Red Dead Redemption 2 isn't progression. It's the experience. Whatever that means to the player. In other open-world games, there is a desire for completion. There are quests, collectibles, achievements, and a myriad of other things to finish. Rockstar doesn't want you to complete their game. They want you to live in it. If you're completing something, then you're also moving on to the next thing. But Red Dead Redemption 2 is asking you to stay. So it's not going to help you finish anything. Figure it out on your
This one is particularly troublesome, or hilarious, in the online portion of the game. The mission is done and the players start making their way back to the mission giver or a drop-off point. They are quietly strolling along when suddenly a player manages to get themselves knocked off the side of a cliff or flung off their equine. Maybe they themselves didn't bite the bullet, but the prisoner or bounty they were holding probably did. Some of these targets are fragile as glass once they are sitting atop the back of a horse with their hands t
However, the reality was that Redemption was actually a spiritual successor of the 2004 video game , Red Dead Revolver, with the main objective being to scale up the game to reach Rockstar's high standard. It did take on many ideas from that original game as well, focusing on the shooting mechanic and making sure the weapons from the game were inspired by real weap
Within the game reviews, there are wanted posters all over the place for various characters, which really adds to the whole design and Western feel, with some being storyline driven and others simply being for set design purposes. However, Rockstar actually created that many posters that there were loads that ended up being unused so who knows, maybe they ended up being squeezed into the seq
This has probably happened to most players. Arthur opens the door to leave a building and one starts tapping the mount button as soon as their trusty stallion is in view. Instead of running to the horse however, they tackle a stranger who wasn't even visible. Arthur can't simply apologize and explain the misunderstanding—the stranger would think he's crazy with all his talk about a PlayStation or Xbox controller. The player then has to spend the next several minutes evading the law, probably claiming more lives in the proc
The sequel shows a somewhat different character. In the crossroads of an existential dilemma, Dutch must choose between changing his entire identity to save his band of followers or fall victim to his own fallacies and authoritative attitude. Dutch is one of the most conflicted characters in the entire series, struggling with his devotion to living free while still chasing a life of everlasting peace for his gang. He truly believes in himself, as much as his followers do, which drives him into the very state of insanity we find him in during the origi