Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of Duty Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem
The MSMC is the most superior on this list when it comes to fire rate, but all of that is wasted on its very low accuracy. Even its range is the lowest on this list. It has a damage of 40, an accuracy of 37, a fire rate of 92 and a range of 40. Its mag size is also disappointing and because its a gun meant for close quarters combat, if one were to run out of bullets, it'll most likely be right in front of an enemy who'll waste no time in finishing off whosoever is unlucky enough to be in that situat
The minimap is something a lot of players seem to ignore while playing the game. The red dots on the minimap helps to show enemy locations on the map. If the enemy does not have the ghost perk equipped, they'll be easy to spot and players can take advantage of t
Although their fire rates are all good ,they are not all the same in terms of their numbers. What really sets them apart is their damage, accuracy, and range. Let's take a look at some of the best submachine guns in COD: Mobile, and some that could be bet
Call of Duty Mobile Zombies should have the right wonder weapons, perks, and enemy types on each map that is brought into the game. Shi No Numa, for example, should have the Wunderwaffe DG-2 in the box alongside the Ray Gun, with other Wonder Weapons added to the appropriate maps. Further, players should only fight regular Zombies and Hellhounds, and their health should be accurate to whatever round players are on. A Pack-A-Punch system and perks should also be added, allowing all players to stay on equal footing. The round limit needs to be stripped away, too, and maps should no longer be limited time — allowing players to enjoy all Zombies content whenever they ple
Seasoned Call of Duty players will have no problem getting into Call of Duty Mobile . Most, if not all of the game's content has been pulled from the franchise's past console and PC releases. This includes maps, classes , game modes, and weapons. However, newcomers to the franchise, for whom COD Mobile is the first encounter with the series, may feel slightly overwhelmed and intimidated by the sheer amount of different weapons and playstyles available in Activision and Tencent's hit mobile g
Damage and fire rate are certainly the MSMC's strongest suites. At close range, it is arguably even better than MX-9 when it comes to time-to-kill. Its biggest shortcoming, however, is the low base accuracy, rated at 37. Even with attachments, it is difficult to bring it up without heavily nerfing this gun's main streng
Pre-aiming prepares a player for gunfights which gives an extra advantage over enemies, this also helps players avoid losing to campers who camp at doors because they'll be going into rooms and running around corners already expecting that someone might be th
Medical Station, their second ability, lets Medics release a mobile medic machine that provides AOE heals to the Medic and all allies inside its blue circle. Medics don't necessarily need to use Medical Station during a battle, but it's a must-use after confrontations. After all, squads can enjoy replenishing lost HP while looting the surrounding a
If Call of Duty Mobile Zombies is going to make a comeback, there needs to be a newfound respect for the content being used. Much like how television and film adaptations of stories from books and games work best when they are accurate to the source material, Call of Duty Mobile Zombies staying faithful to Treyarch’s past work would make a big difference. While not every easter egg quest and audio recording needs to be included, adding as much as possible from the original version of the mode would be a major step in the right direct
Finally, some of the newer gameplay systems from Call of Duty: Black Ops Cold War should be considered. The armor mechanic, for example, would fit with the fast-paced nature that Call of Duty Mobile Zombies would likely be striving for. The new Zombies meta of perk tiers, ammo mod levels, and field upgrades would keep fans playing for a long time as well. A mini-map system could be added to help new players get familiar with the mode, while looting ammo and grenades from Zombies could keep Private 1v1 matches progressing quic
This submachine gun is great when it comes to damage-in fact it is the best submachine gun in that regard. Pharo is particularly good in close quarters combat but it can also be lethal in midrange. It has a damage of 49, an accuracy of 49, a fire rate of 68 and a range of 43. This gun is particularly good because of its mobility. Even though all submachine guns are practically lightweight, this is by far the b