The Sanctified Mind is the final boss in the **Destiny 2 ** Garden of Salvation raid. This boss fight is one of the most mechanically complex pieces of content that Destiny 2 has to offer, perfect for those who are looking for a challenge in the end-game content. Just like the fight against the Consecrated Mind, each Fireteam member will have designated roles to fulf
If you want to get this challenge done quickly, use a Duskfield Grenade. Throw a Duskfield at an Overload Champion, then stun them. They'll repeatedly get stunned, resetting their Overload status. Keep stunning the Overload Champion until the grenade goes away. You can equip Resonance Siphon in your class item to get your Duskfield back when you stun something twice, allowing you to repeat this process until the Champion dies or the challenge is finis
You'll need to gather 10,000 Parallax Trajectories for this challenge. Fortunately, all Trajectories previously obtained will count retroactively, so this challenge should already be finished for most. If it's not, you can farm Crucible matches and Shattered Realm missions to get this done quickly. This week's Shattered Realm mission, the Ruins of Wrath , also has quite a few Anchors for you to f
This week, you'll need to play multiple rounds of Astral Alignment, Build Diversity acquire the Finale ornament for Ascendancy, and counter Champions in endgame content. We'll be covering all seven challenges this week, their rewards, and the fastest way you can complete each of t
Continuing the adventures on the moon, Long-Range Calibration requires players to use their Pulse Rifles, Bows, and Trace Rifles on the Moon to get kills. Bonus progress is earned in Lost Sectors. Pulse Rifles and Bows are also two of the weapons with Seasonal Artifact Mods in Destiny 2 , so any Lost Sector on the Moon that is Legend or Higher with Unstoppable and Overload Champions will help complete this challenge quickly. Check the Moon daily to see if any of its Lost Sectors are the Legend or Master Lost Sectors for the
Cross save is a core part of Bungie's ethos for Destiny: the notion of one connected, evolving experience. Though it took its time to arrive, cross save and the resultant cross play represent undeniable leaps forward from the game's disconnected p
+150 Decrypted Data
Tartarus is all about memorizing where the data cubes spawn at. Once you know how to efficiently break each cube, you'll have enough time to take on the final boss. Unless you can one-phase the final boss with a high DPS weapon, try your best to speedrun the first part of the level as fast as you can. We cover every data cube spawn in our Expunge: Tartarus gui
This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen
A giant Taken Fallen Captain will be outside of the structure. Follow it through the desert to reach the beginning of the fifth encounter. The fifth encounter of Prophecy has the team travel by foot and Sparrow across a variety of pathways. Often referred to as the Rainbow Road of Destiny 2, this track has tons of twists and turns that make falling off of the sides easy. Carefully navigate all the way down through the tracks and get to the lowest level platform. There isn't a singular "correct path" to take, it's more about being careful not to throw caution to the wind. At the final platform will be a beam that brings the team up into another structure, where the final encounter of Prophecy awa
Trials of the Nine served the same purpose, with slightly altered rules. Only one revive, but only one victory to reach the unique social space. The concept was retired upon the release of Forsaken, with no alternative available until the return of Trials of Osi
Seasons themselves, then, have gone through major changes. Originally, all the new content stayed. In favor of managing the game's size as well as keeping the feel of an evolving world going, though, Destiny has arrived at its current formula: content is available for a season, and then it's g
The Conflux Team will have two objectives, the primary is to defend the Conflux while the secondary is to repair the arena. Every time a Vex sacrifices itself on a Conflux the Conflux will lose motes, even if the Conflux was previously full. If this happens, the team will not be able to make full use of the damage phase. It's best if the Conflux Team puts one member at each Conflux, and floats around to assist as need be with long-range capable weapons like Destiny 2 's Darkest Before Pulse Rifle . Additionally, a part of the arena will be destroyed every time the Sanctified Mind has a part shot off. When enough parts of the arena have been destroyed, both members of the Conflux team can regroup to form a quick tether and repaid that section. One member will shoot the Conflux, the Conflux will tether to them, they'll tether to the second teammate, and the second teammate tethers to a structure that repairs the arena (the structure looks like a barrier door lock from the very first encount