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"With our first game Rend , we are delivering on the fantasy players expect from a survival game while also challenging the traditional mold by introducing new experiences and solving many of the genre’s accepted player pain points. Our team has been fortunate to work at many of the industry’s leading studios throughout our careers so we have learned valuable key lessons along the way that we are now applying to our studio’s development philosophy and game making proce


Frostkeep Studios, a newly formed indie studio comprised of seasoned World of Warcraft and League of Legends developers announced today the formation of the new studio as well as their first game as a studio. Rend is a hybrid fantasy survival game that will introduce RPG elements and various other game mechanics to the genre in ways never previously seen. Alongside the announcement of the new studio and game, we also get a new trailer and screenshots, which can be seen be


The mon (family crest) in the logo of the game is actually fictional. It was selected among a few different options designed by Connell, while Katami-san made sure that it was the most authentic and believable for the time period, and matched the mountains of Tsushima. It's the family crest of "Jin Sakame". I don't believe this has been officially confirmed just yet, but this is probably the name of the protagon


You and your allies will venture forth to explore and collect resource from the world and its dangerous inhabitants. Upgrade your faction's technology in many different directions as you go, giving you the ability to craft more and more powerful weapons and armor. Uncover the secrets of the spirit world to bind vanquished creatures to you as mountable companions, and unlock powerful magics to bolster your abilit

Sony Santa Monica’s latest exploration of ancient mythology through violence received a surprisingly vague release window of Early 2018 at E3, which was sustained through a succinct demo at Paris Games Week. It would be rather surprising for God of War to not garner a release date considering how impending "Early 2018" is, but we may see little else from the father-son adventure considering how tight-lipped Read the Full Guide studio has been thus far.

Announced back at E3 2016 from the long dormant Sony Bend Studio, fans have been able to see multiple substantial demos from the open-world apocalypse game despite the title having no release period yet to be attached to it. Days Gone skipped last year’s PSX event, and with no confirmed panels or playable demos, a similar fate could likely befall Sony’s less anticipated zombie title. At best, fans could expect a trailer that perhaps dives further into the story and characters that Sony Bend has kept mum on thus far.

At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .

Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.

Dreams is arguably this year’s most interesting PSX appearance, with developer Media Molecule having gone mostly radio silent since the game’s brief tease at the PS4 announcement event back in February 2013. With a confirmed showing at the PlayStation Presents presser and its own panel, expect to learn plenty about the creativity sim and its likely impending beta.

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