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It's appropriate that Monaco's graphics and gameplay hearken back to a late '80s/early '90s style of gaming, since it's been about that long that gamers have been wishing for a heist game that doesn't focus on the heist gone wrong and subsequent shootout, but rather the perfectly executed job.

However, there is a big difference between making an old school game for the purposes of invoking nostalgia, and making one that actually recreates the feeling of playing that game back in its prime. Castle Crashers is an example of latter, as it rightfully focuses less on re-inventing the brawler wheel, and more on emphasizing what made it so much fun in the first place. Of course, the little unique touches such as mini-games and RPG-lite elements are certainly unique and well appreciated additions.

What? A game from the music genre is number one? Didn't everybody stop caring about those years ago and only think of them when they stumble upon a plastic instrument somewhere in the back of their closet? Yes, that's very true, but I find that as the years go on, I look at the music genre more and more fondly, and miss it's contributions and capabilities.

Despite all of that, under the proper circumstances, this is still a genre that's very easy to pick up and play, which is perhaps the most important part as it ensures that years and years of gamers to come will find themselves drawn to this intriguing blend of strategy, skill, and luck, just as centuries of people have found themselves drawn to a game of chess.


Infamously garnering widespread criticism at launch, No Man's Sky 's redemption story is nothing short of remarkable . Hello Games deserves all the praise in the world for sticking by its project and releasing years' worth of substantial updates, resulting in an experience that is now among the most complete and diverse in the sandbox genre. No Man's Sky is an easy recommendation for people who enjoy slow-paced open-world proje

The collective groans of the Assassin's Creed faithful heard upon the announcement the game was getting a multiplayer mode were not only noted, but honestly were not without merit when considering gaming's long history of tacking on multiplayer modes to games best left as single player experiences. While that could have easily been the case here, thankfully the boys and girls at Ubisoft recognized the inherit potential of a multiplayer mode within this world, and Ditto Transformation executed it.

For the most part though, the appeal here stems from getting together with your buddies and enjoying a satisfying brawler with a tightly designed combat system, and bar none some of the best level design of this generation. The multiplayer portion may only last you a couple of hours or less, but is worth revisiting several times for the simple pleasures it provides. Simply put, this is an example of old school beat em' ups at their very best.

Between each level is a brief stop back at base camp, which is a fairly empty area that honestly feels like it's missing content. The shops let you spend the green gems found throughout the levels on a random piece of equipment or accessory, and...that's it. There's a map on a table to choose the next level or you can just hit the Select button to do the same thing. Sometimes there's a random chest somewhere in the scenery if you wander about. It's a good amount of space, nicely decorated, with little in it.

Daggers, for instance, are fast but weak, while a halberd is noticeably slower but better for slicing enemies at range. The Spelunker armor comes with a pet bat that flies out to attack enemies for you, but the hunter's armor gets a bonus ten arrows per pickup. Equipment also comes with a number of abilities, further complicating the selection. Abilities such as weaken enemies or lightning strike are only rarely pre-equipped, but rather must be chosen. A sickle might have two ability slots with three options each, but once you've chosen one the other two go away. There's a hard choice to be made between "move faster for five seconds after dodge roll" and "heal allies in small radius" and it can take a surprising amount of thought to pull the trigger. Each ability also can be upgraded twice and this is where character leveling comes in.

While you don’t get to explore the world, you are given the chance to look around in order to find clues that lead to the next event. The episode doesn’t stray at all from the original and even gives you the opportunity to fight zombies and craft items to make you feel more at home, feeling a little bit like a tribute. As stated before, you don’t have to have prior knowledge of the game in order to enjoy this but some you should have some prior knowledge to understand the terminology and some of the jokes. 'Ender Dragon' and 'Wither' are not really words that everyone has in their everyday vocabulary but knowing about them will give you better understanding of why they’re bad and why the situation that Jesse and his friends are in is bad.

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