Dreams is arguably this year’s most interesting PSX appearance, with developer Media Molecule having gone mostly radio silent since the game’s brief tease at the PS4 announcement event back in February 2013. With a confirmed showing at the PlayStation Presents presser and its own panel, expect to learn plenty about the creativity sim and its likely impending beta.
The team went to Tsushima twice with two different groups of developers. The second time, it was during a festival commemorating the Mongol invasion, and that was an "amazing experience" according to Harper. They even visited a local high school to see historical Mongol artifa
As we approach the year’s end, this time has recently started to bring about two traditions for gaming enthusiasts: The Game Awards and PlayStation Experience. Both bring about their fair share of hype and announcements, but the latter has often done a solid job at preparing PS4 owners for the year ahead, particularly in regards to Sony’s plans for their first-party titles. Heading into 2018, Sony has a potential-filled lineup of varied titles, primarily from studios that have reared their heads after years in silence. While the publisher has hinted at some of their reveals inbound next week over in Anaheim, there’s still plenty more to speculate upon for eight of the PS4’s biggest releases.
With the PlayStation VR entering its second year, Sony will likely look to further expand its own involvement in the gadget’s chances of success. While likely without any further context, this assumption is further validated by the opening panel on Saturday, which features "two legends" discussing their new PSVR title. Expect to see our first look at this intriguing partnership at the PlayStation Presents the night prior.
Coaching can be wearying, with long hours of reviewing gameplay much like the film sessions NFL players will sit through but when it comes to Tournament matches the story switches as it can be exhilarating. The biggest gaming proceedings span packed inside arenas with millions of screaming fans watching their players every keyboard stroke ever mouse click of their favorite player. Coaches are naturally sporting their team’s jersey and giving advises to players between matches. eSports is more than just a fad as this year alone it has generated somewhere along the lines of $140 million in the U.S alone and $600 million in global revenue. That’s just from corporate sponsorships, advertising and ticket and merchandise sales, according to SuperData Research, a New York firm that tracks the video game industry.
Sucker Punch was also featured on last year’s PSX speculation article, and then proceeded to remain outside of the spotlight until October, with an in-engine trailer and brief gameplay tease that stole the show during Paris Games Week. Ghost of Tsushima is also guaranteed to have a presence on Friday night and during Saturday’s panels, and considering Sucker Punch’s release schedule for Strategynewsbase.com their past few titles, fans could end up seeing quite a bit of this ancient Japanese title.
The future is transcending into something more digital. All around we can see its effects bleeding over into our sporting events, which will soon probably have their own major league followed by their own version of a "super bowl." It wouldn’t be the least surprising at all if we were to see a college version of the sport to pop-up on the collegic side of the league in the near future. High schools may never see the sport enter into their halls and toss down banners over the gym walls as they hang proud next to other more traditional physical sports, but many colleges would want to invest and jump in on the quickly rising sport before they miss the lucrative money train.
We also learn about the " PlayStation Presents! " presentation that will come on Friday, December 8th at 8:00 PM Pacific Time. According to the post, most of the biggest announcements of the year have come and gone at E3 and Paris Games Week, but there are a few "stocking stuffers" coming at PlayStation Experience, including discussions with top PlayStation developers, updates on key titles and some "special announcemen
While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.