The Academy of Interactive Arts & Sciences (AIAS) has announced the nominees for the 16th annual Design, Innovate, Communicate, Entertain (D.I.C.E.) Awards. Leading the pack this year is thatgamecompany's Journey , which scored eleven total nominations, including Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Road Mongrel Dari Secret Cache Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St
When starting the game newbies tend to play more public matches which does not help that much when it comes to improvement. This is because most of the time in public matches, players go up against bots which aren't difficult to defeat as they usually just stand and wait to be kil
The awards will be handed out on Thursday, February 7th, during the 2013 D.I.C.E. Summit in Las Vegas, and the ceremony will be streamed live on Machinima.com starting at 7:30pm PT. Nerdist head honcho/comedian Chris Hardwick will assume hosting duties for the event, replacing longtime host Jay M
Pre-aiming prepares a player for gunfights which gives an extra advantage over enemies, this also helps players avoid losing to campers who camp at doors because they'll be going into rooms and running around corners already expecting that someone might be th
Each of the remaining Game of the Year nominees (all of which placed on Game Rant's list of the Top 10 Games of 2012 ) earned multiple nominations, as well, with five for Borderlands 2 , seven for Far Cry 3 , eight for The Walking Dead , and three for XCOM: Enemy Unknown . Other heavily nominated games include Halo 4 (six nominations) and Dishonored (five nominatio
Despite using mostly the same locations, textures, and assets, the Undead Siege version of Isolated looks completely different than what players are used to from Battle Royale. The portion of the map that the mode is played out on has been heavily affected by the Aether, the element that caused the zombie plague in the first place. This makes the map a whole lot darker and emptier, lending the well-known locations a fresh look and atmosph
Most players are lucky enough to find a gun lying right beside them. Others must fight for their lives in order to get to a gun. Killing other players with a knife while searching for a gun serves as a right of passage for many into "gamerho
Exploration is always key in an FPS, especially in a team deathmatch. After all, the sooner a team catches the enemy, the faster they get eliminated, right? While mostly correct, players who just zig-zag across the map will just add another death to their
They avoid the hardpoint like it's a disease and go about trying to get kills that mean nothing. Meanwhile, the person trying to hold the hardpoint gets killed each time he/she tries and all because their teammates refused to back them
Instead, players should only come to a teammate’s aid if their presence can change the outcome of the firefight. If not, players should just stick to rotation. Well-coordinated teams likely know where their allies went. In turn, they’ll get an approximation of where the firefight happened and where enemies are headed. Players can use this information to adjust their rotation or even anticipate the enemy’s arri
This includes building turrets, having each other's back when one or more teammates are preoccupied with a task such as fixing or replacing turrets. There is a greater feeling of mutual interdependence in Undead Siege, which is a much-welcome change to the rather individualistic game modes featured in COD Mob
Like hardpoint and domination, it's not always about getting only kills. Some of these modes require planning and good execution. A lot of players only care about getting the most kills and a lot of times, this does more harm than good to the t
Theoretically, players left with the last 10 or so survivors should have enough gear to take on any surprise threats. Moreover, players in hiding will always remain prepared to ambush an unsuspecting survivor. Granted, waiting it out means spending upwards of 15 minutes. However, this effort may all be worth it if that means becoming the sole survi
Though this gun has quite an impressive accuracy, the fact that it offers opponents respite between shots can be quite bothersome. It rapidly fires 3 rounds and then takes a second to fire another 3 rounds. That split second can be all it takes for a skilled sniper to off a player. That said, the rest of its specs aren't so bad. It has a damage of 42, an accuracy of 63, a range of 43 and a fire rate of 75. Also, the noise this gun makes is a dead give away. Even if one is not visible on the map, the sound is hard to m