Click to Down

The first thing to strike (no pun) in the Destiny 2 Beta was how well-worn it felt. Like wrapping up in a comfy blanket that is always waiting when returning to the family home…while it crumbles and burns to ash. The one thing that’s been on the brain is how Destiny would need to pull a Halo maneuver if it hoped to pull itself up from the original launch, and so far, so good. Destiny 2’s beta does exactly what Bungie’s previous title Halo did before it, taking everything it learned from the first game and improving on that at every turn. The gun play is tighter, the environments more stunning (not just visually) and the state of Destiny in a better place than when it started. It’s a shame then that the beta doesn’t offer more, because the sparseness of it all itches at the back of the mind. Why only show the opening mission, a strike, and two crucible maps/modes?

The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards

The biggest improvement was the most recent update fixing a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny, jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distance. This isn’t just a rant about snipers being bad and boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten a nice healthy balance. Every gun feels good to use and is reminding me more of old play in Destiny with the improvement of Destiny 2 Cutting Edge mode 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.

Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.

Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.

Destiny 2 has even managed to mess up its core gameplay. While the developers’ hearts were surely in the right place when they chose to streamline the gameplay in the name of accessibility and PvP balance, in practice most of their changes have done more harm than good. One can tell that PvP was the major focus, because the changes work quite well for it. No longer do players have to endure the frustration of shotgun metas and constantly getting mapped by sniper rifles. Reduced access to abilities and power/special weapons allows for slower engagements. They’ve opened the door for an improved Crucible experience. The problem is that these changes are downright awful for the rest of the game. As it stands, Destiny 2’s gameplay mechanics encourage the hoarding of abilities and ammo rather than their enjoyment.

The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. It’s hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.

번호 제목 글쓴이 날짜 조회 수
14379 Destiny 2: Ruins Of Wrath Mysteries And Anchors Guide Chante8937982504 2025.12.16 0
14378 Good Lottery Online 96216248777891644838 JanellChapman2405729 2025.12.16 2
14377 Good Trusted Lotto Dealer Aid 3493318447593327721562 JanetManuel793945093 2025.12.16 2
14376 Best Official Lottery 83443916462957919623 Elizbeth55F8355 2025.12.16 2
14375 Professional Online Lottery 8326679885965677521247 MicheleColunga6 2025.12.16 2
14374 Destiny 2: Ruins Of Wrath Mysteries And Anchors Guide RosettaScribner40728 2025.12.16 0
14373 Best Official Lottery 1597649933468765572411 SteffenJohns82950 2025.12.16 2
14372 Professional Lotto Guidance 32137624939349257795 ReggieColangelo3 2025.12.16 2
14371 Official Lottery Suggestions 53822914818862643821 ElisaXzh0397910862 2025.12.16 2
14370 Good Lottery Agent 372173243714177296849 ReinaldoShifflett 2025.12.16 2
14369 Trusted Trusted Lottery Dealer 914988497953531597218 SueGreaves5051397905 2025.12.16 2
14368 Best Lottery Online Hints And Tips 14349553144614838481 Jaime84335535874691 2025.12.16 2
14367 Best Trusted Lottery Dealer 5111898892918851979642 NoelBirtwistle35 2025.12.16 2
14366 Trusted Lotto Dealer Hints 771196349265553912383 JulieStratton7851878 2025.12.16 2
14365 Best Lottery Agent 4621542259236535748791 MindyLassetter492 2025.12.16 2
14364 Destiny 2: How To Complete The Prophecy Dungeon EpifaniaZ94221240626 2025.12.16 0
14363 Great Trusted Lottery Dealer Guidelines 95933754822631638895124 ArielPigot3586603931 2025.12.16 2
14362 Wet Blue Leather WetBlueLeathers 2025.12.16 0
14361 Professional Official Lottery 74896918158725887879131 KatlynCammack1532163 2025.12.16 2
14360 Top 10 Mobile Games Of 2019 BlairGodwin4878 2025.12.16 0