Simply put, defeat Scorn combatants in Strikes. The tougher Destiny 2 combatants reward bonus progress. This week's Nightfall is Hollowed Lair, making it the perfect time to complete this challenge as quickly as possible. Additionally, Scorn can be defeated with any weapon or ability, making area-of-effect like grenade launchers the best option for completing this challe
While the name changes from season to season in Destiny 2, the objective remains the same. Complete 15 Gambit matches to finish this challenge and complete it quickly by winning matches. Winning matches counts as three matches played. Gambit can be challenging when playing solo, so it's every solo player's best interest to designate themselves for the needed roles. Defeat the enemy Blockers, deposit five motes at a time, defeat invaders, and get multiple kills as the invader. If someone else is fulfilling this role, it's likely that they're a solo player as well so adjust the playstyle accordingly and focus on depositing mo
PLUG ONE.1 is a Legendary Fusion Rifle with a Precision Frame archetype introduced in Destiny 2 's Season of the Splicer . While this archetype didn't receive the same attention that Rapid-Fire Fusion Rifles did, this Legendary Fusion Rifle has the same 740ms charge time and damage as the Telesto assimilated Easement exotic Fusion Rifle - in addition to having double the magazine size. PLUG ONE.1 can only be earned through Nightfall strikes when it is available as a reward. Additionally, it can be earned with various perks beneficial to both PvE and PvP like Bottomless Grief, Heating Up, Kickstart, and Thresh. Like Null Composure, PLUG ONE.1 makes full use of the Particle Deconstruction mod and can be paired with Sleeper Stimulant or One Thousand Voices. While Null Composure may be unavailable, PLUG ONE.1 is a great alternative to set up the massive damage combinat
The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss's attacks is a large sphere that teleports anyone who gets caught towards the back of the path
A giant Taken Fallen Captain will be outside of the structure. Follow it through the desert to reach the beginning of the fifth encounter. The fifth encounter of Prophecy has the team travel by foot and Sparrow across a variety of pathways. Often referred to as the Rainbow Road of Destiny 2, this track has tons of twists and turns that make falling off of the sides easy. Carefully navigate all the way down through the tracks and get to the lowest level platform. There isn't a singular "correct path" to take, it's more about being careful not to throw caution to the wind. At the final platform will be a beam that brings the team up into another structure, where the final encounter of Prophecy awa
The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun
Location: East of the Abbey of Whispers
Run outside of the church that the first beacon is in. You should see a path up a cliffside just outside of the Taken slow field. Climb up the path to find an Ascendant Anchor overlooking the a
Originally, however, players could participate in Faction Rallies and support their favored one, with the winning faction giving out a unique reward. After a time though, Bungie axed the Rallies, stating on the official blog that the associated equipment wasn't very popular and the mechanic didn't drive much interest in the g
Location: The Crypt
When you start the mission, you'll be led to a withering forest guarded by a group of Taken forces. Right next to the Taken slow field surrounding a church is a small building that leads to a crypt. Activate the Barrier Breach marker outside the crypt entrance, then head inside. The chest will be guarded by three Taken Thrall in a short corri
The first Season Challenge of week one is Wayfinder's Voyage I, where players must use the Wayfinder's Compass to complete the first step of the Wayfinder's Voyage quest. Additionally, 75 Taken enemies must be defeated. The Taken enemies will be defeated as the steps of the Wayfinder's Voyager quest are completed. While the quest itself lists 53 steps, only the first five will need to be completed. After that, there will be a lock on the quest, disclaiming that the sixth step can be completed during week two's reset. The Wayfinder's Voyage serves as the prequel to the Witch Queen story expansi