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We delivered a solid experience on all platforms we shipped Destiny on. With Destiny 2 being on modern hardware we’re able to create bigger environments, more elaborate activities for more players to enjoy, and put more enemy combatants on screen.

Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.

The dreaded public events from Destiny have gone from being the most boring things to do in the original game, to bring some of the most exciting activities in Destiny 2. Easier to find and participate in, players can now locate and fast travel to them via the in-game map. There’s no more need to use a third-party website anymore.

Bungie has received massive amounts of criticism ever since Destiny 2 launched and they’re now poised to launch the expansion that will either make or break the game moving forward. They need Destiny 2: Warmind to be a success. They need it to convince players to come back and get invested in the game again. If neither of those things happen, then they’re going to have a hard time getting anyone to fork over more cash (probably forty dollars) for their major expansion coming this fall. Warmind might not be Destiny 2’s true final chance, but one would think that Bungie would still be doing everything it can to show gamers that they’re committed to improving the game, and that they’re eager correct the multitude of mistakes and exploitative policies that have defined its life thus far. That doesn’t seem to be the case, though. Instead of implementing an à la carte system like Fortnite or even just dialing back the cash shop to something closer to how it was in Destiny 1, they’re just adding a slightly less random loot box into the mix.

Having done every previous raid in the first Destiny, it was exciting looking forward to the first raid for Destiny 2. What would it be thematically? How would it operate with challenging a fireteam of six? What would the loot be? Would it be so fun that it would call Guardians back for multiple run throughs? And then Leviathan dropped. It looked spectacular, challenging and unlike any raid seen yet. It was a freaking massive space fish eating a planet; it screams ominous!

The people running Bungie and Activision aren’t stupid. It takes a great deal of smarts and business acumen to successfully run and grow any kind of company; they know exactly what they're doing. They’re trying to make it sound like they’re doing their fans a favor, but we wouldn’t be seeing this if that were truly the case. If they really wanted to do their consumers a favor, they could do any of the following:

Successfully killing the elite unit will reward players with a key, which can then be used to open the sector’s treasure Moirai Hunter chest armor. Filled with valuable loot, there’s always a good reason to go poking around Lost Sectors.

Bungie is not the same developer that created Halo; that much has been clear ever since the early days of Destiny 1. Ever since Destiny 2 was announced, though, it’s as if they’re not even the same developer that made Destiny 1. The first Destiny had many flaws, as did the company that made it, but Bungie made up for those flaws with real improvements to the game and a passion for it that poured through their announcements, trailers and developer diaries. Fans were willing to stick around because they could feel that passion and the game really did get better.

The Cabal play a significant roll in The Taken King, even though it’s not entirely apparent, which helps lead into Destiny 2. Like every alien race before it, the Cabal were planning an attack on Earth, but they were instead interrupted by the Taken. While their operations were put on hold, they believed that they could salvage the opportunity by boarding the Dreadnaught and obtaining some of the Hive’s technology to be used against the Last City. The Guardians were successful in stopping their efforts, but due to their intense casualties, the Cabal ready an even stronger attack against The Last City which is to be seen in Destiny 2.

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