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Destiny 2 Beta: First Impressions

PattyWeston07668718 2025.12.15 21:19 조회 수 : 0

rain_bokeh_4-1024x683.jpgMany familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people's level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the lore. It's known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.

(Mild spoilers for the first mission of the game ahead) The Beta begins by throwing you into the first mission of the game, called Homecoming. A short cinematic shows your character and his or her ghost flying towards a massive cloud. They look at one another confused, mutually deciding to fly through the smoke to see what's going on on the other side. When they emerge, the City is being bombarded by the Red Legion of the Cabal, led by Ghaul, the main baddie of Destiny 2's campaign. When you drop into gameplay for the first time, it's on the edge of the Tower and you fight your way to the top. You're equipped with a good amount of weapons, including assault rifles, sub machine guns, hand cannons and a few Power weapons, as well as your new class abilities, which we'll talk about later.

Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game's real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that "fixed" all of the wrong things.

The competitive multiplayer experience in Destiny 2 has probably been the thing to see the most change from the first game, or at least the most noticeable. It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back to their old series, Halo. In terms of new, the first things you'll notice are the user interface changes and the four versus four setup. The UI shows new details, most notably the ability to see what subclasses both friendly and enemy players are using, if they are alive or not, and whether or not they have their super ready. This information is helpful. To my own detriment, I don't usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding to be, where I was going to go next. It's a small but useful things. The 4v4 change doesn't affect things too drastically, although sometimes when a big fight breaks out, it does seem even more hectic than the first game. Where Destiny 2 hearkens back to Halo is in the fact that there's a noticeable difference when it comes to TTK, or time to kill. It's a good deal higher, which means it's going to take longer to get an enemy down.

It's a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Arc Charge Destiny 2 game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it's most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.

Competitive multiplayer returns in the form of Crucible, which has gone through extensive tweaks. Gone are the 6v6 matches, replaced with 4v4 matches. While this is a curious choice, the player count works rather well in-game. All multiplayer maps have been designed with this number in mind and it’s easy to find firefights. Playing Crucible is also more rewarding with loot generously dropped and Crucible Reputation tokens after each match.

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