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Destiny 2: The Story So Far

JestineBirdwood0009 2025.12.15 20:04 조회 수 : 0

Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.

What is surprising is the antagonist, Gaul. Presented in trailers as a hulking brute, Gaul appeared to be a walking cliché. The end product is the complete opposite with Gaul having much more depth than anticipated. Gaul doesn’t get the amount of screen time he deserves, which is disappointing considering he’s the best part of the story. Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Sure, some cookie-cutter missions are just there to pad out the length, but for the majority of missions, there’s more than enough context and agency to keep players going. One mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.

Not yet, but I promise that I will talk to you all about when it will happen as soon as we nail that down. It will happen this summer, obviously, and then on September 8 Destiny 2 will be available on PS4 and Xbox One. We’ll solidify and announce the PC ship date when we have it ready.

We delivered a solid experience on all platforms we shipped Destiny on. With Destiny 2 being on modern hardware we’re able to create bigger environments, more elaborate activities for more players to enjoy, and put more enemy combatants on screen.

Of course, that’s not all. All the original subclasses return, kind of. You can play as a Nightstalker or Gunslinger Hunter, a Voidwalker or Stormcaller Warlock, or a Striker or Hammer of Sol Titan. A few of the subclasses have been tweaked to be more effective in Destiny 2. For example, a Striker Titan’s Super now allows players to run about and perform multiple ground-pounds, making it a far more useful class. Abilities from the Defender, Sunginsger and Bladedancer subclasses have been absorbed into he new subclasses.

While there no new classes, each of the three returning classes get a new subclass. Hunters get Arcstrider, Titans get Sentinel and Warlocks get Dawnblade. Each of the new subclasses is a joy to use and players can unlock their other Destiny 1 subclasses (Gunslinger, Striker and Voidwalker) and The Taken King subclasses (Nightstalker, Sunbreaker and Stormcaller) if the new ones aren’t their cup of tea. Each returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.

One of the biggest questions around Destiny 2 is if Activision and Bungie are doing enough to fix what is an extremely wonky machine, and if so, can it be saved? Destiny 2 does have a dedicated fan base, but even that has hit a low point compared to when Destiny found itself going through these same woes, just with less grief, which makes sense. Destiny isn't perfect and it came a long way from when it launched, but many of the problems in Destiny 2 didn't exist for Destiny. In many ways Destiny 2 felt like it had taken about a thousand steps back. Now destiny 2 pvp Guide 2 finds itself not only on the same trajectory as the original, but also with more patches and leaks to fix. The boat was sinking as soon as it hit water, it just took a little time at sea to see just how bad things were.

With these sorts of compromises becoming commonplace, it’s no wonder that there are many gamers out there who’ve become afraid of the casual audience. More and more often they’re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? No, absolutely not . Like it or not, the casual audience is vital to gaming’s survival and it’s not the their fault that publishers are trying to get their attention. Instead of insulting and ridiculing casual players, hardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher’s goal really is to expand a series’ player base, then use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy sale. They should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It’s just a matter of respecting them and the series they love when trying to increase their ranks.

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