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Destiny 2 astounds with its fantastic art direction, presenting worlds that are bigger and more detailed, and it’s taken up a notch on PC. The European Dead Zone and Nessus, in particular, are meticulously crafted worlds filled with wild vegetation, towering trees, and flowing rivers. Effects, lighting, and animation work are also top-notch, helping to make the world of Destiny feel like a real place. The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, "that wizard came from the moon." While the majority of voice actors deliver fine performances, it’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timing, Osmanski delivers the best quips of the game and makes Nessus the most fun location to visit.

The Forza series has never been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand upon this, bringing us to the luscious and visually breathtaking Southern Europe. It’s the interconnected world that ties into Xbox Live’s social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If there’s one racing game you need to play, it’s Forza Horizon 2; it’s certainly the closest we’ll get to another Burnout Paradise.

Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening "Bright Engrams", items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2 Prophecy dungeon 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?

The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards

Destiny 2 is a full-fledged sequel to the original game and not an expansion. It contains all new locations, weapons, armor, characters, etc. You will not need to have played the original game and its expansions to hop into the sequel, but those that have can carry-over their character. Plus, there will be areas within the game that will acknowledge that you have played the previous content.

The most mysterious force anyone has ever discovered, the Vex are a machine race that are beyond ancient. They aren’t even from Destiny’s current universe. Crota, son of Hive God Oryx, accidentally unleashed the Vex into their universe by cutting a hole between dimensions. This unleashed the beings into their universe as they began to understand a method to move between worlds. They are incredibly intelligent and aggressive beings that have ruins within Venus dating back billions of years. They were first found by humans during the Golden Age, and ever since, have been nothing but a thorn in the side of every race.

atm_keypad_closeup-1024x683.jpgWhile the whole editorial staff contributed to our 2014 awards, we wanted to allow everybody the opportunity to publicly name their personal top 10 games of the year. While many did play the majority of releases in 2014, please remember that unlike our main awards, the editors are not naming the best games, but their personal favorites out of the selection they played.

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