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Review: Minecraft Dungeons

CamilleBynum2632 2025.12.15 19:03 조회 수 : 0

The action from the first episode hasn't left at all and if anything, managed to speed itself enough where you practically have to do a second playthrough just to catch it again. There are plenty of moments that could have been explained more and it's upsetting that they weren't in the short time it took to finish the episode. Things like Olivia's disappointment in finally meeting her hero and Lukas' role in Jessie's group of friends could have been touched upon a little bit more but the fact that they weren't makes me fear for future episodes. It leaves you with a, "oh, that was it?" feeling that should never be felt while playing any game, especially right when you begin getting into the action and quickness of it all. Hopefully, the third episode will capitalize on a few more important moments within the main character’s development and slow down a little in order to give everyone the attention that they deserve.

There's probably a good reason people build dungeons. At first it seems like a great plan to construct a subterranean labyrinth, because maybe the kingdom needs a place to store its surplus supplies or random undesirable people. Why build a giant construct from wood and rock when there's so much unused space underfoot, other than mining being crazy-hard to get right. The point is, eventually all that space attracts things. Big, mean, hungry things that no society can function around. Zombies and skeletons are only the start of the problem, and it doesn't take long for an evil overlord to come along and put this undead labor to use devastating the countryside. Dungeons are an archaeological trap, useful right up to the point they're the base for the downfall of the realm, and the ones in Minecraft Dungeons are a perfect illustration of how it all goes horribly wrong.


Those into the more dangerous elements of Minecraft – i.e. roaming through the wilderness with few weapons and resources – should enjoy this far-flashier game. Jurassic in scale and motifs, Studio Wildcard's Ark provides a sense of wonder and heart-pounding thrills that are rarely matched. Players will be on the edge of their seats fending off reptilians as well as other humans, often with simple, cobbled-together weap

Minecraft has been around so long that it's easy to take it for granted. The decade of its existence has seen it explode from an indie project to financial juggernaut, but at the heart of all the licensing has been a game that's never stopped growing its list of features. One of the biggest parts of Minecraft's longevity has been its multiplayer options with endless servers available almost since the beginning. The reason for this is simple -- it's fun to build things with friends. Whether or not that means everyone works together on a massive project or people go off and do their own thing in a communal area doesn't matter, so long as there's something new to see. Working with a group where everyone's online, working alone or just tooling around the world sightseeing, it's all better when doing it in a shared world. The thing about Minecraft, though, is that it's become so generic it's easy to forget how entertaining it is. Over the years I've obsessed over Minecraft, walked away for extended periods of time, come back, then left again. I've explored single-player worlds and gotten involved in multiplayer servers, and the one constant is that each time I play there's something new to do. There are endless worlds stretching on forever made of giant blocks that, despite their size, are still enough to suggest the shape of almost anything you want to create, and the nice thing about Minecraft's ubiquitous nature is just about everyone is already familiar with it. Now may be the best time to dig out an old log-in and see what huge, inspiring, strange, ridiculous, epic creations you and a group of friends can come up with.

Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn't use its license to anything like its full potential (see Dragon Quest Builders 2 for how to do it right), is still good fun once it gets moving. The variety of enemies keeps you on your toes, and the various skills and weapons make for plenty of experimentation in figuring out the best way to take them on. Each level has at least a couple of secrets to chase after, ranging from obvious to head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer. Just be aware that if you've got any experience with the genre, the difficulty selections on the levels are there for a reason. The younger crowd deserves a good intro to the world of dungeon crawling and Minecraft Dungeons provides that nicely.


While fairly simplistic and crude mechanically, this romp does just enough to get players hooked. The core Xbox Game Pass addictive games is somewhat short at five or six hours, but Minecraft Dungeons keeps players coming back with a cool magic system, rewarding progression, and vast dungeons crawling with foes. It doesn't hurt that the sprawling DLC packs and tough Apocalypse mode add even more to the

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