Click to Down

Destiny 2 Beta: First Impressions

JoesphW79171524641829 2025.12.15 14:36 조회 수 : 6

At the end of the mission, we finally meet Ghaul, who is terrifying in his all-white armor and his Darth Malak-esque mask. He gives a great speech and welcomes us to a world without light, as he strips the Traveler of its power. He then promptly kicks your de-powered self off the edge of the Tower and the Destiny 2 logo fades in to end the Beta's mission. I assume the next mission will take place within the city. But the first mission of Destiny 2 impressed and if they can keep that up with the rest of the campaign, it could be great.

SCS Software\u0026#39;s blog: Euro Truck Simulator 2 1.39 Update Open BetaYou talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?

What does relationship mean for lore though? Of course, the actual relationship aspect of Destiny is there, but it’s always been there. Destiny 2 is not only creating worlds, though, it’s actually telling stories within those worlds. The people that inhabit these spaces are important and Bungie seems to be doing everything to make the player care about them. From the looks of interaction with those around you while traversing the many environments Destiny 2 has to offer, the aspect of relationship is everywhere. Zavala giving command to the player and other NPCs around him. It creates a sense of urgency immediately invoking a compassion that only comes from feeling connected to others. Then there is the EDZ a new area for players to call home. The people they were protecting have started forming communities here. Actively participating in these places will create a more grounded sense of community. It’s the reason WoW cities felt so lived in; the people that inhabit these spaces are going about their daily lives. It isn’t about, go out, kill aliens, return. It feels like being the Pavlovian dog waiting for the treat. None of that seems to be in Destiny 2.

There were some 3v3 modes like Trials of Osiris. With Destiny 2, we’ve met somewhere in the middle. Every game mode is 4v4 now instead of 3v3 or 6v6. We’ve created a scenario where every single player in the Crucible plays an important role on their team. We’ve placed an emphasis on strategy, teamwork, and communication. You’re going to think a lot about how you back each other up, how you play together.

[JH]: We have lots of contextualized moments in target locations where there are moments that, when you go back and play with your returning character, you get a series of lines that will acknowledge the experiences you’ve had. When we tackle the story, one of the challenges we had was about how serialized we wanted to be. We want to bring new fans into this franchise, but in doing so we need to make it accessible. So, the experience of a new player in this sequence is to introduce the Taken as if you’d never heard of them before. We wanted to make sure a new player got who they were without being bogged down with too much lore. For a returning player, however, you’re going to see it’s pretty different.

Destiny 2 is laying the groundwork for outstanding storytelling and unforgettable moments. It's setting a solid foundation for the game it always wanted to be, while delivering the things Destiny never could. It’s an exciting time to be a Guardian even if it means the Last City falling only to pick ourselves up one more time. At least this time, there are those worth fighting for.

[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guy. In his world, he’s the good guy with a purpose. There’s something that’s deeper to him. We wanted to make sure our antagonist wasn’t just a cliché.

Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.

We’ve created a game that has its own culture now and every Destiny player has adapted to the current classes. What we wanted to do was strip those powers away, make players think about their characters in some new and exciting ways, and then embrace new forms of fighting within each Prismatic Subclass Destiny 2.

Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.

번호 제목 글쓴이 날짜 조회 수
13832 Hasilkan Hadiah Freebet Slot Online Member Baru Tanpa Membayar 2025 KFGClifton603380268 2025.12.16 0
13831 จอ LED ขนาด 2x4 เมตร ราคา พร้อมโปรโมชั่น ChaunceyCavazos1238 2025.12.16 5
13830 Les 10 Meilleurs Logiciels Gratuits Donnie403924732067 2025.12.16 3
13829 Dead By Daylight: Passing Judgment On Survivors As Pyramid Head CharleyFlinn4187 2025.12.16 2
13828 Online Lottery: A Comprehensive Study WillieBurwell15014740 2025.12.16 4
13827 Review: Destiny 2 – Expansion I: Curse Of Osiris WallyAshley551659633 2025.12.16 4
13826 Atouts Des Paris Chez Les Bookmakers Crypto — Confidentialité Et Vitesse Des Transactions CristineF09470437 2025.12.16 8
13825 เจาะลึก จอ LED ขนาดใหญ่ ราคา และคุณสมบัติที่ควรรู้ FideliaVinson953337 2025.12.16 4
13824 Minecraft On Rift Mostly Avoids The Usual First-Person VR Mistakes MorrisRow3675170 2025.12.16 1
13823 Destiny 2: The Story So Far JestineBirdwood0009 2025.12.16 5
13822 Destiny 2: How To Complete The Prophecy Dungeon EpifaniaZ94221240626 2025.12.16 0
13821 Beberapa Tipe Games Mesin Slot Paling Seru Dimainkan Catherine482273188242 2025.12.16 3
13820 Destiny 2: All Season Of The Splicer Seasonal Challenges MargartPutnam993 2025.12.16 1
13819 Ide Basic Permainan Slot Online Yang Dipunyai Para Ahli AnnettaConforti3747 2025.12.16 4
13818 Every Vendor In Destiny 2 (& What They Sell) RodgerSmallwood25 2025.12.16 6
13817 Team Soda SEO Expert San Diego SAMWinona0729565280 2025.12.16 1
13816 Destiny 2: The Story So Far PattyWeston07668718 2025.12.16 1
13815 Temukan Indikator Utama Situs Judi Online Yang Sungguh-Sungguh Berkualitas CalvinReynoso7290 2025.12.16 0
13814 5 Games Paling Baru Slot Online Provider Top Trend Agen Slot JessicaScroggins04 2025.12.16 2
13813 Konstruksi Paling Baik Dapatkan Bonus Depo 100 Dari Agen Slot Game Pulsa Indonesia LesliCastrejon6621 2025.12.16 4