Click to Down

Destiny 2 Beta: First Impressions

JoesphW79171524641829 2025.12.15 14:36 조회 수 : 0

At the end of the mission, we finally meet Ghaul, who is terrifying in his all-white armor and his Darth Malak-esque mask. He gives a great speech and welcomes us to a world without light, as he strips the Traveler of its power. He then promptly kicks your de-powered self off the edge of the Tower and the Destiny 2 logo fades in to end the Beta's mission. I assume the next mission will take place within the city. But the first mission of Destiny 2 impressed and if they can keep that up with the rest of the campaign, it could be great.

SCS Software\u0026#39;s blog: Euro Truck Simulator 2 1.39 Update Open BetaYou talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?

What does relationship mean for lore though? Of course, the actual relationship aspect of Destiny is there, but it’s always been there. Destiny 2 is not only creating worlds, though, it’s actually telling stories within those worlds. The people that inhabit these spaces are important and Bungie seems to be doing everything to make the player care about them. From the looks of interaction with those around you while traversing the many environments Destiny 2 has to offer, the aspect of relationship is everywhere. Zavala giving command to the player and other NPCs around him. It creates a sense of urgency immediately invoking a compassion that only comes from feeling connected to others. Then there is the EDZ a new area for players to call home. The people they were protecting have started forming communities here. Actively participating in these places will create a more grounded sense of community. It’s the reason WoW cities felt so lived in; the people that inhabit these spaces are going about their daily lives. It isn’t about, go out, kill aliens, return. It feels like being the Pavlovian dog waiting for the treat. None of that seems to be in Destiny 2.

There were some 3v3 modes like Trials of Osiris. With Destiny 2, we’ve met somewhere in the middle. Every game mode is 4v4 now instead of 3v3 or 6v6. We’ve created a scenario where every single player in the Crucible plays an important role on their team. We’ve placed an emphasis on strategy, teamwork, and communication. You’re going to think a lot about how you back each other up, how you play together.

[JH]: We have lots of contextualized moments in target locations where there are moments that, when you go back and play with your returning character, you get a series of lines that will acknowledge the experiences you’ve had. When we tackle the story, one of the challenges we had was about how serialized we wanted to be. We want to bring new fans into this franchise, but in doing so we need to make it accessible. So, the experience of a new player in this sequence is to introduce the Taken as if you’d never heard of them before. We wanted to make sure a new player got who they were without being bogged down with too much lore. For a returning player, however, you’re going to see it’s pretty different.

Destiny 2 is laying the groundwork for outstanding storytelling and unforgettable moments. It's setting a solid foundation for the game it always wanted to be, while delivering the things Destiny never could. It’s an exciting time to be a Guardian even if it means the Last City falling only to pick ourselves up one more time. At least this time, there are those worth fighting for.

[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guy. In his world, he’s the good guy with a purpose. There’s something that’s deeper to him. We wanted to make sure our antagonist wasn’t just a cliché.

Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.

We’ve created a game that has its own culture now and every Destiny player has adapted to the current classes. What we wanted to do was strip those powers away, make players think about their characters in some new and exciting ways, and then embrace new forms of fighting within each Prismatic Subclass Destiny 2.

Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.

번호 제목 글쓴이 날짜 조회 수
12168 Honkai: Star Rail – Ruan Mei Eidolons Guide GenieRinaldi20801638 2025.12.15 0
12167 Apex Legends: 10 Best Legends To Play In The Current Map, Ranked Omar92I84283698 2025.12.15 0
12166 5 Games To Bring Us Together During Social Distancing ClairSnipes3936 2025.12.15 0
12165 The Best Weapons For Layla In Genshin Impact CarmaKnutson72014 2025.12.15 0
12164 COD MW3: Best Marksman Rifles LillianaBarbosa5659 2025.12.15 0
12163 Best Call Of Duty Multiplayer Trailers LindaRolfe9146991891 2025.12.15 0
12162 Fortnite: How To Complete All Vibin' Part 8 Quests LesliFredrick4303718 2025.12.15 0
12161 The Best Builds And Play Guide For Nahida In Genshin Impact BernieCruz5125612 2025.12.15 0
12160 Trivia And Fun Facts About Nilou In Genshin Impact JarredCotter025844905 2025.12.15 0
12159 Best Maps In Counter-Strike: Global Offensive CindyZambrano3396816 2025.12.15 0
12158 Genshin Impact: 10 Best Playable Characters, Ranked OdessaA71611582564286 2025.12.15 0
12157 Team Soda SEO Expert San Diego SAMWinona0729565280 2025.12.15 0
12156 Everything You Need To Know About Destiny 2 Before Launch RhodaSpn703596501 2025.12.15 0
12155 Fortnite: How To Complete All Vibin' Part 6 Quests CindyPortus4704 2025.12.15 0
12154 Fortnite Vs PUBG: Which One Is Better? Lamar37W6796187 2025.12.15 0
12153 MELOLIN COMPRESSE Uninspired 20 X 10 CM 100 : Compresses Absorbantes Stériles Pharmacodel, Votre Pharmacie En Ligne Donnie403924732067 2025.12.15 0
12152 Does Bungie Really Care About What Their Fans Think Anymore? JoesphW79171524641829 2025.12.15 0
12151 The Lack Of Minecraft Exemplifies All That Is Wrong With The Wii U CamilleBynum2632 2025.12.15 0
12150 Tips On How To Play As A Pro Sayu In Genshin Impact WoodrowSalmond38805 2025.12.15 0
12149 Divinity: Original Sin 2 – 5 Best (& The 5 Worst) Skills In The Warfare Tree EttaGpk2106025313 2025.12.15 0