With this build, Fane is primarily a damage dealer, who can heal himself (and other undead party members, if applicable) when need be. AOE Geomancer skills are his bread and butter, with the occasional Polymorph skill for some support util
As such, players of Original Sin 2 might get disappointed at first when they learn that each Act in the slg game tips has a simple overworld. However, the "non-open-world" setting easily compensates with the worldbuilding present, courtesy of atmosphere and side quests present in each Act. In turn, players should try as much as possible to explore the boundaries of the map in every Act, as treasures and interesting dialogue options end up in nooks and crannies players usually overl
Despite DOS2's flexible class system , Fane is fragile regardless of build. The inherent difficulty in healing Undead can mean that Fane's deaths are frustratingly frequent. The best way to keep him alive in battle is to keep him away from most of the fighting, letting him aid his companions from afar. And what better way to do that than with an army of mini
Unless they're following a strict adventure progression, D&D players can easily delay the main campaign just to explore various parts of the world they live in — and even make changes that can affect the geopolitical and socioeconomic landscape of the wo
On top of dealing damage to allies, Supernova also damages the player who uses it. Since many battles will lead to players getting grouped together, this skill can be a tricky one to use. Players without their magic armor will be set on fire and wishing it wasn't u
Corrosive Spray has an area of effect that is cone-shaped and easy to avoid allies with. The area of effect is seven meters but doesn't hurt enemies. Instead, this ability completely breaks the physical armor of anyone caught in it. This is great to take down highly armored enemies w
Another necromancy skill that is terrible for allies is Black Shroud. This skill causes cursed smoke to cover an area and suffocates all characters caught within. The suffocating status effect isn't even the worst part about this ability, the curse
TTRPG Players who overoptimize and end up with Cheese (OP) Builds easily dominate combat, and it becomes an entertaining challenge for the DM to test their mettle. In Original Sin 2 , the powerful nature of Magic and Sorcery makes it easy for players to have a go-to build to decimate their foes. Moreover, sudden comebacks from more powerful enemies also motivate players to enhance their build to fix all the ki
This means they won't be able to move . Third, Impalement brings oil with it. Now, any ally who isn't already crippled is slowed and can't move as far without spending more action points. That is all without mentioning that any nearby fire surfaces could cause an explos
Earthquake is where things start to get interesting. This ability has a large area of effect that hits enemies around the player for 100% Earth damage. It also has the chance to knock down all enemies within the area of effect. Knockdown makes it so the enemies will lose their next t
So a player decided to branch into Necromancy. Now what? All that blood on the field and nothing to do with it. Well, Blood Sucker changes that. This ability allows a player to suck up all the blood surrounding them and use it to heal themselves. Let's say the battle is against other Undead. What is a player to do if they use poison, heal them? This alternate version of healing comes in handing for an Undead so they can stay alive on the battlefi
Persuasion is helpful for any starting character, but comes in particularly handy when playing as Sebille. With it, she can talk herself out of fights as deftly as she talks herself into them, calming those she's ange
This can spell disaster for allies since disease causes a decrease in constitution and attack power . This effect lasts for two grueling turns, which is good for infected enemies but allies will probably be hating the character who cast
Let's say that a player doesn't want to do poison, or maybe they want to combine it with another skill tree. Necromancy is another great tree to branch into when playing an Undead. Raining blood works well on a few levels. This skill causes blood to rain across an area of the battlefi
When playing as an Undead, the first thing players will notice is that healing potions no longer work. To substitute, Undead characters need to use poison to keep themselves alive. Unfortunately, poison isn't always at the ready on the battlefield. That is why Contamination works so well. It spreads out poison in a large area and heals all Undead while damaging the living . What makes the skill better is the effect it has on blood and water. It turns them into poison. The more blood on the field, the bet
Luckily, living allies won't get affected unless they are standing in liquid. This skill also turns all water and blood surfaces into poison. It has the same effect on clouds, so allies may want to stay clear of those as w